05-31-2008, 01:59 PM
Whops XD
Then, you maybe set a itr/kind: 8 to the frames that makes them delete each other in the jumping frames. But this time the itr/kind: 8 has always the same values. Then you just have to spawn a bdy in every stage that lets the itr/kind: 8 react.
I hope you got what I just said >.>
Then, you maybe set a itr/kind: 8 to the frames that makes them delete each other in the jumping frames. But this time the itr/kind: 8 has always the same values. Then you just have to spawn a bdy in every stage that lets the itr/kind: 8 react.
I hope you got what I just said >.>