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same player lock
#4
Whops XD

Then, you maybe set a itr/kind: 8 to the frames that makes them delete each other in the jumping frames. But this time the itr/kind: 8 has always the same values. Then you just have to spawn a bdy in every stage that lets the itr/kind: 8 react.

I hope you got what I just said >.>
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Messages In This Thread
same player lock - by manxeater - 05-31-2008, 12:58 PM
RE: same player lock - by Lauli - 05-31-2008, 01:51 PM
RE: same player lock - by manxeater - 05-31-2008, 01:53 PM
RE: same player lock - by XxXxX - 11-04-2008, 08:01 AM
RE: same player lock - by Lauli - 05-31-2008, 01:59 PM
RE: same player lock - by YinYin - 05-31-2008, 02:03 PM
RE: same player lock - by manxeater - 05-31-2008, 02:07 PM
RE: same player lock - by Lauli - 05-31-2008, 02:07 PM
RE: same player lock - by MH-Razen - 06-03-2008, 11:41 PM



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