04-17-2009, 08:53 PM
@Drahcir, nah, YinYin's way is perfect
@YinYin
duh, I don't get it
you just replaced the start_jumping frame with the first getting up frame, so the character can't jump, and then you just put a hit_j-tag into the standing/walking frames which lead to another jump_starting frame, but I can't find a hit_a: tag somewhere, so how does the char keep going to frame 210 when both attack and jump is pressed?
wouldn't it be much easier to add an hit_a-tag into the first crouching frame?
duh! that is confusing!
@YinYin
duh, I don't get it
you just replaced the start_jumping frame with the first getting up frame, so the character can't jump, and then you just put a hit_j-tag into the standing/walking frames which lead to another jump_starting frame, but I can't find a hit_a: tag somewhere, so how does the char keep going to frame 210 when both attack and jump is pressed?
wouldn't it be much easier to add an hit_a-tag into the first crouching frame?
duh! that is confusing!