04-18-2009, 06:26 AM
that would be even longer than DJA 
do you really want to mash that many buttons?
and any hit_ inputs combined for a custom sequence are too slow and require too much accuracy in timing from the player imo
every button following the first would always have to be pressed within a certain time frame where the hit_ inputs are written - that would not allow a simultaneous pushing/holding of the buttons - also lf2 seems to have a limit of how fast it accepts different hit_ inputs, limiting the speed of such combinations
+ i think the checking sequence and the switching animations are not variable and speedy enough to be executed at any height during a jump (woody being an exception there perhaps as the teleportation doesnt visually have a fixed height for moving up/down, 4xxx should allow that)

do you really want to mash that many buttons?
and any hit_ inputs combined for a custom sequence are too slow and require too much accuracy in timing from the player imo
every button following the first would always have to be pressed within a certain time frame where the hit_ inputs are written - that would not allow a simultaneous pushing/holding of the buttons - also lf2 seems to have a limit of how fast it accepts different hit_ inputs, limiting the speed of such combinations
+ i think the checking sequence and the switching animations are not variable and speedy enough to be executed at any height during a jump (woody being an exception there perhaps as the teleportation doesnt visually have a fixed height for moving up/down, 4xxx should allow that)

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