04-23-2009, 01:56 PM
I think there's only one way: use the heal 500 thing:
http://www.lf-empire.de/lfev9/en/lf2-emp...6-heal-500
the only thing you have to change is the itr your char gets hurt with: injury is 0, but fall and bdefend is -100, then when you drink I'm quite sure it's reduced to the standard value again. I don't see a reason why fall and bdefend should work different as hp and mp
http://www.lf-empire.de/lfev9/en/lf2-emp...6-heal-500
the only thing you have to change is the itr your char gets hurt with: injury is 0, but fall and bdefend is -100, then when you drink I'm quite sure it's reduced to the standard value again. I don't see a reason why fall and bdefend should work different as hp and mp
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