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[solved] Reseting bdefend and fall
#4
You could make a T3 object, which attacks your char all over the run with injury:0 and fall: -xxx. The only problem would be, that the char would (like louis, if he gets hit during running) "twich" for one frame after every hit...

Or you could make a BIG fall: -xxxxx value... it should (?) give your char enough "antifall" to not be able to get kicked down... maybe... Never tried this, but a similar thing was done in NTSD, so it should work
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Greetz,
Alblaka
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Messages In This Thread
RE: Reseting bdefend and fall - by MH-Razen - 04-23-2009, 01:56 PM
RE: Reseting bdefend and fall - by NocturneSama - 04-23-2009, 02:25 PM
RE: Reseting bdefend and fall - by Alblaka - 04-23-2009, 07:07 PM
RE: Reseting bdefend and fall - by Lauli - 04-23-2009, 07:16 PM



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