04-23-2009, 07:07 PM
You could make a T3 object, which attacks your char all over the run with injury:0 and fall: -xxx. The only problem would be, that the char would (like louis, if he gets hit during running) "twich" for one frame after every hit...
Or you could make a BIG fall: -xxxxx value... it should (?) give your char enough "antifall" to not be able to get kicked down... maybe... Never tried this, but a similar thing was done in NTSD, so it should work
Or you could make a BIG fall: -xxxxx value... it should (?) give your char enough "antifall" to not be able to get kicked down... maybe... Never tried this, but a similar thing was done in NTSD, so it should work
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Return (String) System.getNewsOfTheDay();
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Greetz,
Alblaka