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[solved] question about temp. transform
#6
It IS (!) possible... but you either have to rewrite the exe or use a buggy mpmove solution:

Put some negative mp-tags in all basic frames (standing, running etcetcetc, thought they won't work on some states) and positive mp tags in ALL "actions" (punch, defend, jump, special moves etc).

In total this will cause the char to use mp everywhere. Somewhen mp is empty (and due to the negative mp-tags on the basic frames it won't regenerate, or only very slow, depending on health).

A automatic retransformation is difficult, but you can simply add a retransform move to the character: A player won't stay in the special char form, if he cannot do ANYTHING (due mp are empty and everythign takes mp).


Like i said, a buggy solution, BUT it works... If you want to see a working example, click the spoiler in my sig, download TM and watch Etox ^^ He can transform into an invulnerable version of himself (with way limited options)
My Creations: (Click to View)

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Greetz,
Alblaka
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Messages In This Thread
RE: question about temp. transform - by JossuaDC - 04-23-2009, 12:23 PM
RE: question about temp. transform - by ~Dome~ - 04-23-2009, 12:29 PM
RE: question about temp. transform - by JossuaDC - 04-23-2009, 12:54 PM
RE: question about temp. transform - by MH-Razen - 04-23-2009, 12:34 PM
RE: question about temp. transform - by Alblaka - 04-23-2009, 07:12 PM
RE: question about temp. transform - by no one - 04-24-2009, 08:08 AM
RE: question about temp. transform - by Alblaka - 04-24-2009, 08:12 AM
RE: question about temp. transform - by Alblaka - 04-25-2009, 06:32 PM
RE: question about temp. transform - by JossuaDC - 04-26-2009, 06:30 AM
RE: question about temp. transform - by JossuaDC - 04-26-2009, 10:19 AM
RE: question about temp. transform - by no one - 04-25-2009, 03:04 PM
RE: question about temp. transform - by Alblaka - 04-26-2009, 08:08 PM
RE: question about temp. transform - by Alblaka - 04-27-2009, 11:22 AM



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