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[solved] question about temp. transform
#7
(04-23-2009, 07:12 PM)Alblaka Wrote:  and positive mp tags in ALL "actions" (punch, defend, jump, special moves etc).

A automatic retransformation is difficult, but you can simply add a retransform move to the character: A player won't stay in the special char form, if he cannot do ANYTHING (due mp are empty and everythign takes mp).


Like i said, a buggy solution, BUT it works... If you want to see a working example, click the spoiler in my sig, download TM and watch Etox ^^ He can transform into an invulnerable version of himself (with way limited options)

positive mp tags? never i thought it use negative, just like firzen's laser.

and about the transformation...
Ex:
the red frame is where firzen go to when he waste all of his mp at that move right? what about if i make it transform into loius EX? is it possible? or it MUST consume mp?what about if i don't put any mp tags to it?
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Messages In This Thread
RE: question about temp. transform - by JossuaDC - 04-23-2009, 12:23 PM
RE: question about temp. transform - by ~Dome~ - 04-23-2009, 12:29 PM
RE: question about temp. transform - by JossuaDC - 04-23-2009, 12:54 PM
RE: question about temp. transform - by MH-Razen - 04-23-2009, 12:34 PM
RE: question about temp. transform - by Alblaka - 04-23-2009, 07:12 PM
RE: question about temp. transform - by vandesdelca - 04-24-2009, 01:56 AM
RE: question about temp. transform - by no one - 04-24-2009, 08:08 AM
RE: question about temp. transform - by Alblaka - 04-24-2009, 08:12 AM
RE: question about temp. transform - by Alblaka - 04-25-2009, 06:32 PM
RE: question about temp. transform - by JossuaDC - 04-26-2009, 06:30 AM
RE: question about temp. transform - by JossuaDC - 04-26-2009, 10:19 AM
RE: question about temp. transform - by no one - 04-25-2009, 03:04 PM
RE: question about temp. transform - by Alblaka - 04-26-2009, 08:08 PM
RE: question about temp. transform - by Alblaka - 04-27-2009, 11:22 AM



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