(04-23-2009, 07:12 PM)Alblaka Wrote: and positive mp tags in ALL "actions" (punch, defend, jump, special moves etc).
A automatic retransformation is difficult, but you can simply add a retransform move to the character: A player won't stay in the special char form, if he cannot do ANYTHING (due mp are empty and everythign takes mp).
Like i said, a buggy solution, BUT it works... If you want to see a working example, click the spoiler in my sig, download TM and watch Etox ^^ He can transform into an invulnerable version of himself (with way limited options)
positive mp tags? never i thought it use negative, just like firzen's laser.
and about the transformation...
Ex:
<frame> 265 ball
pic: 89 state: 0 wait: 1 next: 266 dvx: -1 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 25
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 266 ball
pic: 79 state: 0 wait: 1 next: 267 dvx: -4 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 267 ball
pic: 90 state: 3 wait: 1 next: 268 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\067.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 268 ball
pic: 91 state: 3 wait: 1 next: 269 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\064.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 269 ball
pic: 92 state: 3 wait: 1 next: 270 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 270 ball
pic: 140 state: 3 wait: 3 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280
sound: data\092.wav
opoint:
kind: 1 x: 128 y: 42 action: 0 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 ball
pic: 141 state: 3 wait: 0 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280
sound: data\070.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 272 ball
pic: 142 state: 3 wait: 0 next: 273 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280 mp: -14
opoint:
kind: 1 x: 150 y: 42 action: 2 dvx: 0 dvy: 0 oid: 223 facing: 0
opoint_end:
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 273 ball
pic: 140 state: 3 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 40 centery: 79 hit_a: 0 hit_d: 280 hit_j: 280
sound: data\092.wav
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 280 ball
pic: 83 state: 3 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 44 y: 49 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
the red frame is where firzen go to when he waste all of his mp at that move right? what about if i make it transform into loius EX? is it possible? or it MUST consume mp?what about if i don't put any mp tags to it?