04-24-2009, 03:21 PM
I honestly don't think that you can alter the sequence in any way by DCing. Fact is, the falling-frames aren't linked to each other, instead, they are linking to themselves (next: 0). This means, the sequence is hard-coded. If anybody can prove me wrong, feel free to do so but I'm quite certain that it's impossible without hex-editing. That's the first thing I got out of your first post.
The second thing (the one which you probably mean) is this frame:
And you want to expand this frame into two frames, right? Well, check this:
I just took frame 300&301 because they weren't used yet. By altering the pic-numbers, you'll see that it works flawlessly (at least I haven't discovered any bug so far).
The second thing (the one which you probably mean) is this frame:
DC-Code:
<frame> 212 jump pic: 62 state: 4 wait: 1 next: 0 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 27 bpoint_end: wpoint: kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end> |
And you want to expand this frame into two frames, right? Well, check this:
DC-Code:
<frame> 212 jump pic: 62 state: 4 wait: 1 next: 300 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 27 bpoint_end: wpoint: kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end> <frame> 300 jump pic: 28 state: 4 wait: 1 next: 301 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 27 bpoint_end: wpoint: kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end> <frame> 301 jump pic: 0 state: 4 wait: 1 next: 300 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 bpoint: x: 43 y: 27 bpoint_end: wpoint: kind: 1 x: 25 y: 37 weaponact: 34 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 31 y: 15 w: 21 h: 64 bdy_end: bdy: kind: 0 x: 18 y: 29 w: 48 h: 17 bdy_end: <frame_end> |
I just took frame 300&301 because they weren't used yet. By altering the pic-numbers, you'll see that it works flawlessly (at least I haven't discovered any bug so far).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
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~ Breaking LFE since 2008 ~
"Freeze, you're under vrest!" - Mark, probably.
» Gallery | » Sprites | » DeviantArt