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[solved] Fall
#7
I honestly don't think that you can alter the sequence in any way by DCing. Fact is, the falling-frames aren't linked to each other, instead, they are linking to themselves (next: 0). This means, the sequence is hard-coded. If anybody can prove me wrong, feel free to do so but I'm quite certain that it's impossible without hex-editing. That's the first thing I got out of your first post.

The second thing (the one which you probably mean) is this frame:
    DC-Code:
<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>

And you want to expand this frame into two frames, right? Well, check this:
    DC-Code:
<frame> 212 jump
   pic: 62  state: 4  wait: 1  next: 300  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 300 jump
   pic: 28  state: 4  wait: 1  next: 301  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>
 
<frame> 301 jump
   pic: 0  state: 4  wait: 1  next: 300  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 43  y: 27
   bpoint_end:
   wpoint:
      kind: 1  x: 25  y: 37  weaponact: 34  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 31  y: 15  w: 21  h: 64
   bdy_end:
   bdy:
      kind: 0  x: 18  y: 29  w: 48  h: 17
   bdy_end:
<frame_end>

I just took frame 300&301 because they weren't used yet. By altering the pic-numbers, you'll see that it works flawlessly (at least I haven't discovered any bug so far).
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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Thanks given by: RenanDez


Messages In This Thread
[solved] Fall - by RenanDez - 04-23-2009, 04:46 AM
RE: Fall - by MH-Razen - 04-23-2009, 05:39 AM
RE: Fall - by vandesdelca - 04-23-2009, 12:19 PM
RE: Fall - by RenanDez - 04-24-2009, 03:02 AM
RE: Fall - by Simoneon - 04-24-2009, 04:03 AM
RE: Fall - by Boop - 04-24-2009, 11:27 AM
RE: Fall - by Silverthorn - 04-24-2009, 03:21 PM
RE: Fall - by RenanDez - 04-24-2009, 06:42 PM
RE: Fall - by Silverthorn - 04-25-2009, 09:24 AM
RE: Fall - by RenanDez - 04-25-2009, 05:59 PM



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