04-26-2009, 05:36 AM
possible replacement to Alblaka's method (if you want)
in the last frame you put throwvx and throwvy values to throw the caught char.
If you're using Alblaka's method, make sure the itr has a large enough "fall" value to make him get knocked out of the catch (fall: 100 is good enough if you aren't messing with -ve fall values, otherwise throwvx/y would make them fly no matter what)
Azriel~
in the last frame you put throwvx and throwvy values to throw the caught char.
If you're using Alblaka's method, make sure the itr has a large enough "fall" value to make him get knocked out of the catch (fall: 100 is good enough if you aren't messing with -ve fall values, otherwise throwvx/y would make them fly no matter what)
Azriel~