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dialogues[stage]
#3
I prefer type 3 objects with state: 3005, but whatever.

And the 'stop' isn't written in the stage lock thread (at least it's not the point of it). I'd just make an invisible object that catches the character to a special frame.

If school wouldn't be so occupying this week, I'd really make a study example for you... :confused:
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Messages In This Thread
dialogues[stage] - by manxeater - 06-02-2008, 04:20 PM
RE: dialogues[stage] - by Hypermodder - 06-02-2008, 05:29 PM
RE: dialogues[stage] - by Lauli - 06-02-2008, 05:53 PM
RE: dialogues[stage] - by Silverthorn - 06-02-2008, 06:42 PM
RE: dialogues[stage] - by Lauli - 06-02-2008, 07:30 PM
RE: dialogues[stage] - by manxeater - 06-03-2008, 05:55 AM
RE: dialogues[stage] - by MH-Razen - 06-03-2008, 06:07 AM



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