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dialogues[stage]
#5
BluePhoenix Wrote:Every frame has a single picture. On the other hand, of course, this method will increase the mod-size by oribably more than 50MB, depending on how many dialogues you use.

Or just decrease the colour of each speech bubble to two, which makes it smaller for about... 49 MB? :P

Anyways, forget what I said above, here you go ;)

At the beginning of each stage a character and says in a speech bubble "welcome to the stage!"

Code:
<phase> bound: 899
                id: 3X  hp: 50 x: 100 act: 396  #welcome
<phase_end>

Code:
<frame> 396 standing_appearing
   pic: 0  state: 14  wait: 70  next: 397  . . .<frame_end>

<frame> 397 standing_saying
   pic: 0  state: 3  wait: 110  next: 398  . . .   opoint:
      kind: 1  x: 39  y: 0  action: 50  dvx: 0  dvy: 0  oid: 203  facing: 10
   opoint_end:
<frame_end>

<frame> 398 standing_disappearing
   pic: 0  state: 14  wait: 10  next: 999  . . .
<frame_end>

(I took depp_ball for the speech bubble)
(Sprites into the sprite/sys folder, datas into the data folder. There are no new IDs to add)


Attached Files
.zip   dialogues - study example.zip (Size: 118.57 KB / Downloads: 128)
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Messages In This Thread
dialogues[stage] - by manxeater - 06-02-2008, 04:20 PM
RE: dialogues[stage] - by Hypermodder - 06-02-2008, 05:29 PM
RE: dialogues[stage] - by Lauli - 06-02-2008, 05:53 PM
RE: dialogues[stage] - by Silverthorn - 06-02-2008, 06:42 PM
RE: dialogues[stage] - by Lauli - 06-02-2008, 07:30 PM
RE: dialogues[stage] - by manxeater - 06-03-2008, 05:55 AM
RE: dialogues[stage] - by MH-Razen - 06-03-2008, 06:07 AM



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