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[solved] probleme with editing
#15
    DC-Code:
<frame> 258 run
   pic: 20  state: 15  wait: 3  next: 259  dvx: 10  dvy: 0  dvz: 2  centerx: 32  centery: 79  hit_a: 270  hit_d: 218  hit_j: 218
  sound: data\003.wav 
   wpoint:
      kind: 1  x: 59  y: 38  weaponact: 35  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 12  y: 10  w: 51  h: 70
   bdy_end:
<frame_end>
 
<frame> 259 run
   pic: 21  state: 15  wait: 3  next: 260  dvx: 10  dvy: 0  dvz: 2  centerx: 37  centery: 79  hit_a: 270  hit_d: 218  hit_j: 218
  sound: data\070.wav 
   wpoint:
      kind: 1  x: 54  y: 48  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 19  y: 12  w: 50  h: 68
   bdy_end:
<frame_end>
 
<frame> 260 run
   pic: 22  state: 15  wait: 3  next: 261  dvx: 10  dvy: 0  dvz: 2  centerx: 33  centery: 79  hit_a: 270  hit_d: 218  hit_j: 218
  sound: data\004.wav 
   wpoint:
      kind: 1  x: 20  y: 48  weaponact: 25  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 16  y: 11  w: 47  h: 69
   bdy_end:
<frame_end>
 
<frame> 261 run
   pic: 21  state: 15  wait: 3  next: 258  dvx: 10  dvy: 0  dvz: 2  centerx: 37  centery: 79  hit_a: 270  hit_d: 218  hit_j: 218
  sound: data\071.wav 
   wpoint:
      kind: 1  x: 54  y: 46  weaponact: 22  attacking: 0  cover: 0  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 20  y: 12  w: 47  h: 68
   bdy_end:
<frame_end>
 
<frame> 270 punch
   pic: 77  state: 7  wait: 2  next: 271  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0 mp: 50
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 271 punch
   pic: 87  state: 7  wait: 4  next: 272  dvx: 0  dvy: 0  dvz: 0  centerx: 50  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 44  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 272 punch
   pic: 97  state: 3  wait: 1  next: 273  dvx: 20  dvy: 0  dvz: 0  centerx: 43  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\007.wav 
   wpoint:
      kind: 1  x: 44  y: 48  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 273 punch
   pic: 98  state: 3  wait: 0  next: 274  dvx: 10  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\017.wav 
   wpoint:
      kind: 1  x: 42  y: 51  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 274 punch
   pic: 109  state: 3  wait: 2  next: 275  dvx: 10  dvy: 0  dvz: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
<frame_end>
 
<frame> 275 punch
   pic: 99  state: 3  wait: 2  next: 276  dvx: 0  dvy: 0  dvz: 0  centerx: 19  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 27  y: 50  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   itr:
      kind: 0  x: -51  y: 28  w: 119  h: 29  dvx: 20  fall: 70  vrest: 7  bdefend: 60  injury: 60  
   itr_end:
   bdy:
      kind: 0  x: 8  y: 20  w: 43  h: 57
   bdy_end:
<frame_end>
 
<frame> 276 punch
   pic: 107  state: 3  wait: 1  next: 277  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 46  y: 46  weaponact: 31  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
 
<frame> 277 punch
   pic: 108  state: 3  wait: 3  next: 999  dvx: 0  dvy: 0  dvz: 0  centerx: 36  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   wpoint:
      kind: 1  x: 37  y: 46  weaponact: 30  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>


take it, this should work, your character will run pretty normal, if you press defend or jump he'll stop running, if you press attack he'll do bat's speed punch... the only thing left is to align the sprites of the speed punch... this shouldn't be to difficult
Reply
Thanks given by: Headstrong Warrior


Messages In This Thread
RE: probleme with editing - by MH-Razen - 04-26-2009, 04:16 PM
RE: probleme with editing - by Angel_Adam - 04-26-2009, 04:16 PM
RE: probleme with editing - by Headstrong Warrior - 04-26-2009, 04:18 PM
RE: probleme with editing - by MH-Razen - 04-26-2009, 04:19 PM
RE: probleme with editing - by Simoneon - 04-26-2009, 04:20 PM
RE: probleme with editing - by Angel_Adam - 04-26-2009, 04:20 PM
RE: probleme with editing - by Headstrong Warrior - 04-26-2009, 04:21 PM
RE: probleme with editing - by Angel_Adam - 04-26-2009, 04:21 PM
RE: probleme with editing - by Simoneon - 04-26-2009, 04:21 PM
RE: probleme with editing - by Reaper - 04-26-2009, 04:23 PM
RE: probleme with editing - by MH-Razen - 04-26-2009, 04:23 PM
RE: probleme with editing - by Headstrong Warrior - 04-26-2009, 04:23 PM
RE: probleme with editing - by Reaper - 04-26-2009, 04:35 PM
RE: probleme with editing - by TheNave - 04-26-2009, 04:42 PM
RE: probleme with editing - by Headstrong Warrior - 04-26-2009, 04:49 PM
RE: probleme with editing - by Simoneon - 04-26-2009, 04:51 PM
RE: probleme with editing - by TheNave - 04-26-2009, 04:53 PM
RE: probleme with editing - by Headstrong Warrior - 04-26-2009, 05:16 PM



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