04-26-2009, 04:42 PM
DC-Code:
<frame> 258 run pic: 20 state: 15 wait: 3 next: 259 dvx: 10 dvy: 0 dvz: 2 centerx: 32 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218 sound: data\003.wav wpoint: kind: 1 x: 59 y: 38 weaponact: 35 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 12 y: 10 w: 51 h: 70 bdy_end: <frame_end> <frame> 259 run pic: 21 state: 15 wait: 3 next: 260 dvx: 10 dvy: 0 dvz: 2 centerx: 37 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218 sound: data\070.wav wpoint: kind: 1 x: 54 y: 48 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 19 y: 12 w: 50 h: 68 bdy_end: <frame_end> <frame> 260 run pic: 22 state: 15 wait: 3 next: 261 dvx: 10 dvy: 0 dvz: 2 centerx: 33 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218 sound: data\004.wav wpoint: kind: 1 x: 20 y: 48 weaponact: 25 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 16 y: 11 w: 47 h: 69 bdy_end: <frame_end> <frame> 261 run pic: 21 state: 15 wait: 3 next: 258 dvx: 10 dvy: 0 dvz: 2 centerx: 37 centery: 79 hit_a: 270 hit_d: 218 hit_j: 218 sound: data\071.wav wpoint: kind: 1 x: 54 y: 46 weaponact: 22 attacking: 0 cover: 0 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 20 y: 12 w: 47 h: 68 bdy_end: <frame_end> <frame> 270 punch pic: 77 state: 7 wait: 2 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: 50 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 271 punch pic: 87 state: 7 wait: 4 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 50 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 44 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 272 punch pic: 97 state: 3 wait: 1 next: 273 dvx: 20 dvy: 0 dvz: 0 centerx: 43 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\007.wav wpoint: kind: 1 x: 44 y: 48 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 273 punch pic: 98 state: 3 wait: 0 next: 274 dvx: 10 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 sound: data\017.wav wpoint: kind: 1 x: 42 y: 51 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 274 punch pic: 109 state: 3 wait: 2 next: 275 dvx: 10 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: <frame_end> <frame> 275 punch pic: 99 state: 3 wait: 2 next: 276 dvx: 0 dvy: 0 dvz: 0 centerx: 19 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 27 y: 50 weaponact: 32 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: itr: kind: 0 x: -51 y: 28 w: 119 h: 29 dvx: 20 fall: 70 vrest: 7 bdefend: 60 injury: 60 itr_end: bdy: kind: 0 x: 8 y: 20 w: 43 h: 57 bdy_end: <frame_end> <frame> 276 punch pic: 107 state: 3 wait: 1 next: 277 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 46 y: 46 weaponact: 31 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> <frame> 277 punch pic: 108 state: 3 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 36 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 wpoint: kind: 1 x: 37 y: 46 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0 wpoint_end: bdy: kind: 0 x: 21 y: 18 w: 43 h: 62 bdy_end: <frame_end> |
take it, this should work, your character will run pretty normal, if you press defend or jump he'll stop running, if you press attack he'll do bat's speed punch... the only thing left is to align the sprites of the speed punch... this shouldn't be to difficult