@dubbleD
yea that works
@Fox
what do u mean by walk sprites? elaborate (I think they're ok? they're lf2 sprites)
@topic
no "progressive" updates, but I've optimized the engine. got some tips from Chiko, and i've made all the sprites stored into arrays, and now the thingy runs much faster ^^. and I just discovered the fps counter at the bottom is inaccurate after the ~60 fps mark (it doesn't go about it, but the game actually can run over that). There's still 1 optmization left that i could do, which is loading the map image sheets (in lf2 it is aka background images) into arrays. right now it's using hashmaps which probably are much slower than arrays.
Azriel~
yea that works
@Fox
what do u mean by walk sprites? elaborate (I think they're ok? they're lf2 sprites)
@topic
no "progressive" updates, but I've optimized the engine. got some tips from Chiko, and i've made all the sprites stored into arrays, and now the thingy runs much faster ^^. and I just discovered the fps counter at the bottom is inaccurate after the ~60 fps mark (it doesn't go about it, but the game actually can run over that). There's still 1 optmization left that i could do, which is loading the map image sheets (in lf2 it is aka background images) into arrays. right now it's using hashmaps which probably are much slower than arrays.
Azriel~

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