Yes. Did you put hit_d: and hit_j: ? (I bet it's a move where mp: decreases slowly.)
You must put a hit_d: and hit_j: (both with the number of the frame you should go to when your mp runs out, or press Defend or Jump)
I don't know what role hitting the opposite direction of your facing plays in there, but it is a factor. (Happened to me.)
You must put a hit_d: and hit_j: (both with the number of the frame you should go to when your mp runs out, or press Defend or Jump)
I don't know what role hitting the opposite direction of your facing plays in there, but it is a factor. (Happened to me.)
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