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[solved] îtr/kind 8 problem: attack
#1
Hi everybody.
As you maybe know I'm working on my first char in the moment and I tried to do an itr/kind 8 attack.
As you can think it didn't work( otherwise I wouldn't have posted.)

What should happen:
The reaper catches the enemy and creates a ball that follows this enemy through itr/kind 8. No problem until here.
Now I used the "slowing down time" idea I found somewhere here( its by zxcv11791) : It hurts the enemy with 0 injury and fall: -1.
problem, the enemy isn't attacked.
The idea:
The attack has an itr/k 8 in the first two frames with a dvx 1 and dvx 2. This makes the attack follow the enmy. In the next frames it has normal kind: 0 with injury 0 and fall -1 to slow down the enemy. After frame 4 it goes back to frame one( again with the itr/k 8. So that it follows the enemy)
what I tried out:
changing the area. in this code it is extremely big.
deleting the timer, because I thought it would have problems with the dvx in itr/k 8.
So whats the problems? doesn't itr/k 8 work with kind 0 and I have to opoint it? Or something else?
    DC-Code:
<frame> 0 flying
   pic: 4  state: 3005  wait: 0  next: 1  dvx: 0  centerx: 40  centery: 41  hit_a: 5  hit_d: 5  hit_j: 0
   itr:
      kind: 8  x: 22  y: 27  w: 55  h: 27  dvx: 1 injury: 0   
   itr_end:
	itr:
	 kind: 0 x: -9999 y: 100 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
	 effect: 5
	itr_end: 
<frame_end>
 
<frame> 1 flying
   pic: 5  state: 3005  wait: 0  next: 1  dvx: 0  centerx: 40  centery: 41  hit_a: 5  hit_d: 5  hit_j: 0
   itr:
      kind: 8  x: 22  y: 27  w: 55  h: 27  dvx: 2 injury: 0   
   itr_end:
	itr:
	 kind: 0 x: -9999 y: 100 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
	 effect: 5
	itr_end: 
<frame_end>
 
<frame> 2 flying
   pic: 4  state: 3005  wait: 0  next: 3  dvx: 0  centerx: 40  centery: 41  hit_a: 5  hit_d: 5  hit_j: 0
	itr:
	 kind: 0 x: -9999 y: 100 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
	 effect: 5
	itr_end: 
<frame_end>
 
<frame> 3 flying
   pic: 5  state: 3005  wait: 0  next: 4  dvx: 0  centerx: 40  centery: 41  hit_a: 5  hit_d: 5  hit_j: 0
	itr:
	 kind: 0 x: -9999 y: 100 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
	 effect: 5
	itr_end: 
<frame_end>
 
<frame> 4 flying
   pic: 6  state: 3005  wait: 0  next: 1  dvx: 0  centerx: 40  centery: 43  hit_a: 5  hit_d: 5  hit_j: 0
	itr:
	 kind: 0 x: -9999 y: 100 w: 99999 h: 9999 zwidth: 9999 dvx: 0 dvy: 0 fall: -1 vrest: 8 bdefend: 100 injury: 0
	 effect: 5
	itr_end: 
<frame_end>
 
<frame> 5 flying
   pic: 7  state: 3000  wait: 0  next: 1000  dvx: 0  centerx: 40  centery: 43  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 399 dummy
   pic: 0  state: 0  wait: 0  next: 0  dvx: 0  dvy: 0  dvz: 0  centerx: 39  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 21  y: 18  w: 43  h: 62
   bdy_end:
<frame_end>
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Messages In This Thread
[solved] îtr/kind 8 problem: attack - by Reaper - 04-28-2009, 05:23 PM
RE: îtr/kind 8 problem: attack - by Ramond - 04-28-2009, 05:32 PM
RE: îtr/kind 8 problem: attack - by TheNave - 04-28-2009, 05:35 PM
RE: îtr/kind 8 problem: attack - by Simoneon - 04-28-2009, 05:38 PM
RE: îtr/kind 8 problem: attack - by Ramond - 04-28-2009, 05:41 PM
RE: îtr/kind 8 problem: attack - by Azriel - 04-28-2009, 08:17 PM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 06:41 AM
RE: îtr/kind 8 problem: attack - by Azriel - 04-29-2009, 09:40 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 09:57 AM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 10:01 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 10:24 AM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 10:38 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 04:19 PM



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