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[solved] Problem: More enemies = longer Move
#2
opoint an invisible ball that does the attack. make this ball have the high vrest and make it disappear after 2 frames or something. next frame of your char's move he opoints another ball that does the next frame's attack. this way there's no "delay" because we delete the itr each frame and opoint another.



Azriel~
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Thanks given by: Drahcir , Alblaka


Messages In This Thread
RE: Problem: More enemies = longer Move - by Azriel - 04-28-2009, 08:09 PM



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