04-29-2009, 09:54 AM
(Still in relation to project "Sharn")
I have another (minor) Problem with a move of mine:
"Volta Reborn"
The char launches a thunderball into the air. Not more happens.
But as soons, as he "dies" the launched ball will resurrect him (without performing this move somewhen before, there is NO "move after death").
The move itself is working on following way:
The launched thunderball will leave the screen (flying upwards) and then teleports (invisible) back to the char (to get back to normal fighting height). Then he begins to scan via itr'8 for a special bdy.
With the help of the "Move after Death" thingy on mainpage i edited the lying frames: As soon, as the character dies, he will begin spawning T0 objects (dummys) with a special body, that will effect the scanning thunderball.
Additional the lying frames have a special body themselves (look further down).
As soon, as the thunderball detects the dead lying character, it teleports (via itr8) to his position, summons a lightnign strike (graphic effect) and "attacks"/heals the char with state:18 and negative injury.
Up to that point everything works fine...
BUT:
If the char gets killed, without having performed Volta Reborn, he won't get healed (fine).
But he will still spawn multiple T0's, which causes the game to never end, due alive "characters" are still on the field (bad).
I reduced the "duration" of the T0's already to 1, but still they are alive long enough to prevent matches from ending. If i reduce them to 0, the itr'8 of the thunderball won't be able to scan the special bdy's...
Does somebody know a solution for that problem?
I have another (minor) Problem with a move of mine:
"Volta Reborn"
The char launches a thunderball into the air. Not more happens.
But as soons, as he "dies" the launched ball will resurrect him (without performing this move somewhen before, there is NO "move after death").
The move itself is working on following way:
The launched thunderball will leave the screen (flying upwards) and then teleports (invisible) back to the char (to get back to normal fighting height). Then he begins to scan via itr'8 for a special bdy.
With the help of the "Move after Death" thingy on mainpage i edited the lying frames: As soon, as the character dies, he will begin spawning T0 objects (dummys) with a special body, that will effect the scanning thunderball.
Additional the lying frames have a special body themselves (look further down).
As soon, as the thunderball detects the dead lying character, it teleports (via itr8) to his position, summons a lightnign strike (graphic effect) and "attacks"/heals the char with state:18 and negative injury.
Up to that point everything works fine...
BUT:
If the char gets killed, without having performed Volta Reborn, he won't get healed (fine).
But he will still spawn multiple T0's, which causes the game to never end, due alive "characters" are still on the field (bad).
I reduced the "duration" of the T0's already to 1, but still they are alive long enough to prevent matches from ending. If i reduce them to 0, the itr'8 of the thunderball won't be able to scan the special bdy's...
Does somebody know a solution for that problem?
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Greetz,
Alblaka