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[solved] îtr/kind 8 problem: attack
#10
(04-29-2009, 09:57 AM)Reaper Wrote:  thank you all. actually I only wanted the itr to affect the character it's attached to. I just used this big area to make sure that I hit the enemy and there won't be an area problem.
Stupid idea, should prevent mistakes and created one...
Anyway thank you all. I'll try it out when I'm back from school.( can't do it in the moment.)

You want to slow down ONE enemy with a ball?
ROFL

Exactly that is doing the thunderbolt move of my new char ^^
If you want, i can send you the code of that ball via PN.

The ball hits an enemy, and sticks to him, causing low damage and slowing him down (massively).
My Creations: (Click to View)

Return (String) System.getNewsOfTheDay();
Barely active, expect slow responses. If at all.


Greetz,
Alblaka
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Messages In This Thread
[solved] îtr/kind 8 problem: attack - by Reaper - 04-28-2009, 05:23 PM
RE: îtr/kind 8 problem: attack - by Ramond - 04-28-2009, 05:32 PM
RE: îtr/kind 8 problem: attack - by TheNave - 04-28-2009, 05:35 PM
RE: îtr/kind 8 problem: attack - by Simoneon - 04-28-2009, 05:38 PM
RE: îtr/kind 8 problem: attack - by Ramond - 04-28-2009, 05:41 PM
RE: îtr/kind 8 problem: attack - by Azriel - 04-28-2009, 08:17 PM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 06:41 AM
RE: îtr/kind 8 problem: attack - by Azriel - 04-29-2009, 09:40 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 09:57 AM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 10:01 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 10:24 AM
RE: îtr/kind 8 problem: attack - by Alblaka - 04-29-2009, 10:38 AM
RE: îtr/kind 8 problem: attack - by Reaper - 04-29-2009, 04:19 PM



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