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Move after Death - Next Level
#2
wow, you know what reading this post was really fun - an advanced problem, all details given, everything in good english, just awesome :p

ok for the problem: fact is you can't stop this problem with DC methods - I never had it since I used move after death in stage - and there the dead chars disappear :p

the spawn of t0 from the dead char is needed, so what you have to do is create new lying frames. THe system is simple: the thunderball stays with the char right? if not just make a place correction so he does with ik8. then the thunderball spawns a t0 object every tu hisself - this t0 has a bdy in there which corresponds with an ik8 in the lying frames (of course, in the dat.-file you've two bdys and two ik8s spread over the two lying frames since you have two different lying frames :p)

this ik8 in the chars lying frames make him go to new lying frames - and there you have the opoint spawn of the t0-stuff which corresponds with the thunderball.

In case there's no thunderball the char has only the normal lying frames and the problem should be gone.

That's the system, hope I could help :p

~moved to advanced
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Thanks given by: Alblaka


Messages In This Thread
Move after Death - Next Level - by Alblaka - 04-29-2009, 09:54 AM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 01:06 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 01:43 PM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 02:04 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:16 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 04:21 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:27 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 03:40 PM



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