Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Move after Death - Next Level
#5
(04-29-2009, 01:43 PM)Alblaka Wrote:  @MH: The problem is, if the ball follows the char via itr'8, it won't follow next and wait tags... and that is needed, due the "power" of resurrection goes down with the time... After about 900 TU the thunderball even disappears completely (otherwise, you could simply go to a milk bottle, spawn some thunderballs, refill your hp and mp with the bottle and you are unkillable).
Therefore i cannot use itr'8s to make the ball following the char (besides that would mean i would have to add annoying bdy's all over the frames XD


that's wrong if you use place correction: this means the ik8 you use links to the same frame which is just placed in dvx, so if you're in frame 100 you have dvx: 100. This means that only the place-correction of the ik8 is used, but you dont go to another frame with it - and wait and next still work.

btw: of course injury is set to 0 :p
[Image: random.php?pic=random]
<div style="border:0px solid #000000;">
<font face="Trebuchet MS"><i><a href="www.lf-empire.de" target="_blank">www.lf-empire.de</a></i>
Once I had a fortune, it said: "Leave now. Life is short. Time is luck" <br>Don't dream your life, live your dream!</font>
</div>
Reply
Thanks given by: Alblaka


Messages In This Thread
Move after Death - Next Level - by Alblaka - 04-29-2009, 09:54 AM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 01:06 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 01:43 PM
RE: Move after Death - Next Level - by MH-Razen - 04-29-2009, 02:04 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:16 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 04:21 PM
RE: Move after Death - Next Level - by Alblaka - 04-29-2009, 04:27 PM
RE: Move after Death - Next Level - by TheNave - 04-29-2009, 03:40 PM



Users browsing this thread: 3 Guest(s)