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char "darius" [release]
#2
Downloading...

Edit: Oh boy...
General attacks:
Good enough. I'm not too fond of the run_attack/super_punch, but it works.

Moves:
Lightning Bolts: Overpowered. That's not what I meant with the dvx though ;P Well sprited, solid move. Attack power/mp-cost ratio is way off.

Chasing Zapper: I love this attack, but it's overpowered. That's the only downside of this attack.

Air Dash & Air Bang: It looks a little weird 'cause of the forward kick sending the enemy sky-high, but it's ok. Overpowered, 'cause you can kick an enemy up with Air Dash and keep him up this way until he's dead.

Lightning Cannon: I'm glad to see you've improved the ball sprites. I'm a little dissapointed 'cause it's almost exactly the same as Firzen's ball, but ok. The ball can move up/down - I don't know if that's intentional, but it looks rather weird to me. The shadows aren't as irritating as I thought they would be, but it's better than using state: 3005, I guess.

Lightning Explosion: Erm... Lightning Cannon has this beautiful sound effect and this attack only has a mere 'pow' :s The lightning is still penetrating the ground, but whatever...
Well-coded attack.

Detonation: No comment... Stupid move.

Self Heal: Overpowered. I asked you to balance it out, but it costs 0 mp to keep it up. I'm dissapointed.

Darius Crash: Good attack, but what's up with the 'centery: 66' in some frames? What the hell :s

And for the heck of it; here's a little instant-death combo (without using Detonation, lulz): Chasing Zapper + Chasing Zapper (unescapeable, of course) + Lightning Bolts.

It's a good character, really, but it's the little things that make or break a character. I really can't understand how or why one would give Darius Crash a centery: 66 - the first frames of the move have a correct centery, it's last couple of frames that have this weird centery.

I edited some small things (e.g. changed centery: 66 in Darius Crash to centery: 79), just to make Darius easier/nicer to play with - and it's a big improvement (imo) already :s


Edit2: My review is outdated now; it a review of the original. I changed most of the things that bothered me (read the first post of prince_freeza or my third post in this thread).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
char "darius" [release] - by prince_freeza - 05-06-2009, 09:41 AM
RE: char "darius" [release] - by JossuaDC - 05-06-2009, 09:44 AM
RE: char "darius" [release] - by Nakato - 05-06-2009, 10:09 AM
RE: char "darius" [release] - by Angel_Adam - 05-06-2009, 10:20 AM
RE: char "darius" [release] - by JossuaDC - 05-06-2009, 10:34 AM
RE: char "darius" [release] - by Angel_Adam - 05-06-2009, 10:39 AM
RE: char "darius" [release] - by JossuaDC - 05-06-2009, 01:08 PM
RE: char "darius" [release] - by Alblaka - 05-06-2009, 02:45 PM
RE: char "darius" [release] - by Simoneon - 05-06-2009, 06:30 PM
RE: char "darius" [release] - by 1477 - 05-06-2009, 09:57 PM
RE: char "darius" [release] - by Alblaka - 05-06-2009, 10:31 PM
RE: char "darius" [release] - by Alectric - 05-06-2009, 10:42 PM
RE: char "darius" [release] - by prince_freeza - 05-07-2009, 07:10 AM
RE: char "darius" [release] - by Alblaka - 05-07-2009, 09:35 AM
RE: char "darius" [release] - by LutiChris - 05-09-2009, 02:54 AM
RE: char "darius" [release] - by JossuaDC - 05-09-2009, 03:38 AM
RE: char "darius" [release] - by Elias - 05-11-2009, 09:05 PM
RE: char "darius" [release] - by MH-Razen - 05-27-2009, 07:04 PM



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