Downloading...
Edit: Oh boy...
General attacks:
Good enough. I'm not too fond of the run_attack/super_punch, but it works.
Moves:
Lightning Bolts: Overpowered. That's not what I meant with the dvx though ;P Well sprited, solid move. Attack power/mp-cost ratio is way off.
Chasing Zapper: I love this attack, but it's overpowered. That's the only downside of this attack.
Air Dash & Air Bang: It looks a little weird 'cause of the forward kick sending the enemy sky-high, but it's ok. Overpowered, 'cause you can kick an enemy up with Air Dash and keep him up this way until he's dead.
Lightning Cannon: I'm glad to see you've improved the ball sprites. I'm a little dissapointed 'cause it's almost exactly the same as Firzen's ball, but ok. The ball can move up/down - I don't know if that's intentional, but it looks rather weird to me. The shadows aren't as irritating as I thought they would be, but it's better than using state: 3005, I guess.
Lightning Explosion: Erm... Lightning Cannon has this beautiful sound effect and this attack only has a mere 'pow' The lightning is still penetrating the ground, but whatever...
Well-coded attack.
Detonation: No comment... Stupid move.
Self Heal: Overpowered. I asked you to balance it out, but it costs 0 mp to keep it up. I'm dissapointed.
Darius Crash: Good attack, but what's up with the 'centery: 66' in some frames? What the hell
And for the heck of it; here's a little instant-death combo (without using Detonation, lulz): Chasing Zapper + Chasing Zapper (unescapeable, of course) + Lightning Bolts.
It's a good character, really, but it's the little things that make or break a character. I really can't understand how or why one would give Darius Crash a centery: 66 - the first frames of the move have a correct centery, it's last couple of frames that have this weird centery.
I edited some small things (e.g. changed centery: 66 in Darius Crash to centery: 79), just to make Darius easier/nicer to play with - and it's a big improvement (imo) already
Edit2: My review is outdated now; it a review of the original. I changed most of the things that bothered me (read the first post of prince_freeza or my third post in this thread).
Edit: Oh boy...
General attacks:
Good enough. I'm not too fond of the run_attack/super_punch, but it works.
Moves:
Lightning Bolts: Overpowered. That's not what I meant with the dvx though ;P Well sprited, solid move. Attack power/mp-cost ratio is way off.
Chasing Zapper: I love this attack, but it's overpowered. That's the only downside of this attack.
Air Dash & Air Bang: It looks a little weird 'cause of the forward kick sending the enemy sky-high, but it's ok. Overpowered, 'cause you can kick an enemy up with Air Dash and keep him up this way until he's dead.
Lightning Cannon: I'm glad to see you've improved the ball sprites. I'm a little dissapointed 'cause it's almost exactly the same as Firzen's ball, but ok. The ball can move up/down - I don't know if that's intentional, but it looks rather weird to me. The shadows aren't as irritating as I thought they would be, but it's better than using state: 3005, I guess.
Lightning Explosion: Erm... Lightning Cannon has this beautiful sound effect and this attack only has a mere 'pow' The lightning is still penetrating the ground, but whatever...
Well-coded attack.
Detonation: No comment... Stupid move.
Self Heal: Overpowered. I asked you to balance it out, but it costs 0 mp to keep it up. I'm dissapointed.
Darius Crash: Good attack, but what's up with the 'centery: 66' in some frames? What the hell
And for the heck of it; here's a little instant-death combo (without using Detonation, lulz): Chasing Zapper + Chasing Zapper (unescapeable, of course) + Lightning Bolts.
It's a good character, really, but it's the little things that make or break a character. I really can't understand how or why one would give Darius Crash a centery: 66 - the first frames of the move have a correct centery, it's last couple of frames that have this weird centery.
I edited some small things (e.g. changed centery: 66 in Darius Crash to centery: 79), just to make Darius easier/nicer to play with - and it's a big improvement (imo) already
Edit2: My review is outdated now; it a review of the original. I changed most of the things that bothered me (read the first post of prince_freeza or my third post in this thread).
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.