Well, when I've downloaded, I thought, he'll be like others Adam DCed chars (I mean overpower, not fixed, not finished, etc. etc...).
And I could say: almost felt the same in game. I don't know how to say it, but he's really not ballanced, not well DCed, BUT very good sprited.
This were a huge project (look at sprite section) and I've expected better work in DC, but well... well, if I don't think it's enough in DC part, I just rate You in sprites, and some DC basics.
Well,
D>A is nothing else like a simple ball.
D^A is bad for one thing: I think the enemy need to fall down when ball disappearing, and not that long time chasing, also change mp: 'cuz now I can kill my enemy with 3 of these moves, and mp: is 0 then... so yeah, it need lot of fixes...
DvA+A is nice move, but still, need to fix mp...
D>J is old and boring, plus: shadows and that thing - I see all balls, when I think the idea is one lengthy ball.
D^J is how is said: it appeared not at same time, change it, and You're finished with this move
DvJ is nice, but what is this? Self destruction when all chars in field are destroyed? Bad idea, 'cuz IN STAGE MODE that would be OVERPOWERED!
DA, what could i say? Only BLA...
DA+A is nice move, but still not balanced.
So all in all it is not balanced, overpowered, and what I can say? Only: Angel_Adam style :P
Anyways, congratulations of Your awesome sprite job, and hope that next time You'll do it more exciting with DC and etc.
And I could say: almost felt the same in game. I don't know how to say it, but he's really not ballanced, not well DCed, BUT very good sprited.
This were a huge project (look at sprite section) and I've expected better work in DC, but well... well, if I don't think it's enough in DC part, I just rate You in sprites, and some DC basics.
Well,
D>A is nothing else like a simple ball.
D^A is bad for one thing: I think the enemy need to fall down when ball disappearing, and not that long time chasing, also change mp: 'cuz now I can kill my enemy with 3 of these moves, and mp: is 0 then... so yeah, it need lot of fixes...
DvA+A is nice move, but still, need to fix mp...
D>J is old and boring, plus: shadows and that thing - I see all balls, when I think the idea is one lengthy ball.
D^J is how is said: it appeared not at same time, change it, and You're finished with this move
DvJ is nice, but what is this? Self destruction when all chars in field are destroyed? Bad idea, 'cuz IN STAGE MODE that would be OVERPOWERED!
DA, what could i say? Only BLA...
DA+A is nice move, but still not balanced.
So all in all it is not balanced, overpowered, and what I can say? Only: Angel_Adam style :P
Anyways, congratulations of Your awesome sprite job, and hope that next time You'll do it more exciting with DC and etc.