Alright. so, I actually didn't plan to release another thing this early, but there's been a number of changes/updates to the project:
This is now known as Hero Quest. Period. The LF2 Remake is DEAD. Go ask U1 why.
We won't be using any of lf2's characters, backgrounds or w/e.
updates:
Char menu now has the settings menu overlay for choosing characters. For now, Game Start, Reset All, Background, and Return to Menu work (report any bugs). I've tried to simulate LF2's character menu (in terms of character/team memory).
Backgrounds now load, loop, rect and cc c1 c2, and a new function, friction, all work. I've included fx: and fz: tags for friction in the x and z directions respectively (u have to make them rather small to notice them when u walk). Maybe next time i'll add gravity.
Background boundaries are set; character processing would be one of the earlier next steps.
We don't use Bitmaps anymore. No more black pixel transparency. Now we use pngs (8 bit and 32 bit pngs support transparency. 32 bit for semi transparency).
Backgrounds don't have the transparency tag anymore. It's redundant with the above feature implemented.
Backgrounds without the shadow: declared will use the provided default shadow embedded in the jar.
Backgrounds now have proper z axis boundaries, so some new dc info: layers in the background would normally just be x and y coordinates of the pics. Now, with the z axis boundaries implemented, your y coordinate should be (y + z_min), where z_min is the upper z boundary (the smaller value). Normally you'd set this to 0, so z_min would be 0 as well, and the z axis will extend outwards (down) and be a positive value. I'll explain this properly later if you don't get it.
I haven't put in a default background into the jar yet, so you'd need at least one bg in data.txt
http://www.mediafire.com/file/gyucdwznyl...y 2009.rar
Background shown is the Azriel background Marshall made. The Inferno one is also made by Marshall but has a slightly weird animation.
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I know I have to fix the window title and the player names (not working properly).
Azriel~