05-08-2009, 09:12 AM
(This post was last modified: 05-08-2009, 09:20 AM by WoodySmasher.)
1ST Problem
Look at the hitting frames
<frame> 10 flying
pic: 2 state: 3002 wait: 1 next: 11 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1
itr_end:
<frame_end>
remove the hit_ a: 7 and make hit_d values to zero
2ND- For sound
weapon_hit_sound: data\neko.wav
weapon_drop_sound: data\neko.wav
weapon_broken_sound: data\neko.wav
Should it be something like this?
3RD-
Hey use state: 15 instead of state: 3002 if u don't want to activate the hitting frame 10 when the ball hits a target.
Look at the hitting frames
<frame> 10 flying
pic: 2 state: 3002 wait: 1 next: 11 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1
itr_end:
<frame_end>
remove the hit_ a: 7 and make hit_d values to zero
2ND- For sound
weapon_hit_sound: data\neko.wav
weapon_drop_sound: data\neko.wav
weapon_broken_sound: data\neko.wav
Should it be something like this?
3RD-
Hey use state: 15 instead of state: 3002 if u don't want to activate the hitting frame 10 when the ball hits a target.