Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] st: 3002
#2
1ST Problem

Look at the hitting frames

<frame> 10 flying
pic: 2 state: 3002 wait: 1 next: 11 dvx: 13 dvy: -5 dvz: 0 centerx: 43 centery: 39 hit_a: 7 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 22 y: -6 w: 39 h: 38 dvx: 4 dvy: -9 fall: -1 vrest: 15 bdefend: 16 injury: 15 effect: 1
itr_end:
<frame_end>

remove the hit_ a: 7 and make hit_d values to zero


2ND- For sound

weapon_hit_sound: data\neko.wav
weapon_drop_sound: data\neko.wav
weapon_broken_sound: data\neko.wav

Should it be something like this?


3RD-
Hey use state: 15 instead of state: 3002 if u don't want to activate the hitting frame 10 when the ball hits a target.
[Image: illidansig1.png]
Reply
Thanks given by:


Messages In This Thread
[solved] st: 3002 - by vandesdelca - 05-08-2009, 06:46 AM
RE: st: 3002 - by WoodySmasher - 05-08-2009, 09:12 AM
RE: st: 3002 - by no one - 05-08-2009, 09:25 AM
RE: st: 3002 - by Alblaka - 05-08-2009, 10:00 AM
RE: st: 3002 - by Simoneon - 05-08-2009, 01:29 PM
RE: st: 3002 - by WoodySmasher - 05-08-2009, 02:50 PM
RE: st: 3002 - by Silverthorn - 05-08-2009, 03:09 PM
RE: st: 3002 - by Simoneon - 05-09-2009, 05:19 PM
RE: st: 3002 - by WoodySmasher - 05-08-2009, 03:36 PM



Users browsing this thread: 1 Guest(s)