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HM's Samus-dash-system (metroid prime hunters tech made for LF2)
#4
Hypermodder Wrote:
I Wrote:(i guess thats advanced stuff!)
Lauli Wrote:I guess it's not really :P
It is! Twisted
Don't really want to interfere in your nice conversation again, but as far as I know, usually a staff member decided whether something is advanced DC or not. As soon as the problem is solved, it'll be moved to tutorials anyway, I guess.


Lauli Wrote:The weapon ball-thingy that should go to the ground should actually be a weapon. Then you can use the on-ground frames as ground-hitting frames...
...if you want to make something bouncy. If you don't care about a bouncy movement, I'd take a type-3-object, optimization-wise. Type: 3 would make it also easier to create a hovering movement, if you prefer that.

Regardless of which method you choose, I have an idea for the explosion-stuff. You should make a two-way-explosion. If nobody touches the bomb, it'll blow up after... let's say 2 seconds. If somebody touches it, however, it'll blow up immediately.
Silverthorn / Blue Phoenix
~ Breaking LFE since 2008 ~

"Freeze, you're under vrest!" - Mark, probably.

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RE: HM's Samus-dash-system (metroid prime hunters tech made for LF2) - by Silverthorn - 06-06-2008, 11:49 PM



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