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[solved] dvz-ing opoint?
#4
sourcecode related. when u opoint an object, its z value is always opointer's z + 1.

to fix this, just use hit_j: thingy. in the first frame, do wait: 0 (or maybe it's 1? try it) and hit_j: 49.and 2nd frame make it hit_j: 50 (to stop the z movement).



Azriel~
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Messages In This Thread
[solved] dvz-ing opoint? - by vandesdelca - 05-10-2009, 09:09 AM
RE: dvz-ing opoint? - by Alblaka - 05-10-2009, 09:16 AM
RE: dvz-ing opoint? - by TheNave - 05-10-2009, 09:21 AM
RE: dvz-ing opoint? - by vandesdelca - 05-10-2009, 09:41 AM
RE: dvz-ing opoint? - by Azriel - 05-10-2009, 09:21 AM
RE: dvz-ing opoint? - by no one - 05-10-2009, 10:42 AM
RE: dvz-ing opoint? - by Azriel - 05-10-2009, 07:51 PM



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