05-10-2009, 09:21 AM
sourcecode related. when u opoint an object, its z value is always opointer's z + 1.
to fix this, just use hit_j: thingy. in the first frame, do wait: 0 (or maybe it's 1? try it) and hit_j: 49.and 2nd frame make it hit_j: 50 (to stop the z movement).
Azriel~
to fix this, just use hit_j: thingy. in the first frame, do wait: 0 (or maybe it's 1? try it) and hit_j: 49.and 2nd frame make it hit_j: 50 (to stop the z movement).
Azriel~