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[solved] dvz-ing opoint?
#7
i doubt dvz: 550 works. as i said, the sourcecode automatically makes the z value of any opointed object 1 + the z value of the object that is creating it.

hit_j: 48 means move up 2 px every time unit.
hit_j: 49 means move up 1 px every time unit.
hit_j: 50 is the middle (stop movement)
hit_j: 51 means move down 1 px every time unit.
hit_j: 52 means move down 2 px every time unit.



Azriel~
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Thanks given by: vandesdelca


Messages In This Thread
[solved] dvz-ing opoint? - by vandesdelca - 05-10-2009, 09:09 AM
RE: dvz-ing opoint? - by Alblaka - 05-10-2009, 09:16 AM
RE: dvz-ing opoint? - by TheNave - 05-10-2009, 09:21 AM
RE: dvz-ing opoint? - by vandesdelca - 05-10-2009, 09:41 AM
RE: dvz-ing opoint? - by Azriel - 05-10-2009, 09:21 AM
RE: dvz-ing opoint? - by no one - 05-10-2009, 10:42 AM
RE: dvz-ing opoint? - by Azriel - 05-10-2009, 07:51 PM



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