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troublesome questions (to me)
#7
3.critical hit (maybe 5% of effect0 have a critical hit)

When I see this request, I went to think about randomize all the damages in LF2...
(Well, I think this would be quite easy if you try to edit the itr stuff in the dll framework)
What I thought is, a formula! Something like
Real damage = (damage ^2 / defense point) * e ^ random factor (-1,1]
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Messages In This Thread
troublesome questions (to me) - by hkmnhkmn - 05-13-2009, 01:57 PM
RE: troublesome questions (to me) - by no one - 05-13-2009, 02:16 PM
RE: troublesome questions (to me) - by Boop - 05-13-2009, 02:19 PM
RE: troublesome questions (to me) - by Som1Lse - 05-13-2009, 02:24 PM
RE: troublesome questions (to me) - by genevrier - 05-13-2009, 02:38 PM
RE: troublesome questions (to me) - by Boop - 05-13-2009, 02:43 PM
RE: troublesome questions (to me) - by hkmnhkmn - 05-14-2009, 09:29 AM
RE: troublesome questions (to me) - by genevrier - 05-13-2009, 03:06 PM



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