05-13-2009, 03:06 PM
3.critical hit (maybe 5% of effect0 have a critical hit)
When I see this request, I went to think about randomize all the damages in LF2...
(Well, I think this would be quite easy if you try to edit the itr stuff in the dll framework)
What I thought is, a formula! Something like
Real damage = (damage ^2 / defense point) * e ^ random factor (-1,1]
When I see this request, I went to think about randomize all the damages in LF2...
(Well, I think this would be quite easy if you try to edit the itr stuff in the dll framework)
What I thought is, a formula! Something like
Real damage = (damage ^2 / defense point) * e ^ random factor (-1,1]

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