well, first thanks for commenting it. I thought nobody would notice him.
Very much thank for all those minor errors you noticed.
To the attacks:
And yes, the shield was more a bug in the beginning, but now its a feature. I quite like it, but if the others have a similar opinion to yours, how did you do it with your char Sharn that it sticks to the enemy?
What is the problem with freezing?
Oh and the scythe disappearing: I did it similar to deep who loses his sword quite often, but as I said, I probably have to add it in some frames.
How could I make him more fun to play? For me it is quite funny, not so much in stage mod, but very much in VS-mode as he is about as strong as the normal characters, although his soul can block Julians ball and as he is quite different to play...
Again, thank you very much. I will try to fix most of the things you mentioned on weekend. I haven't got much time in the week.
Very much thank for all those minor errors you noticed.
To the attacks:
Quote:-Lost Soul: K, the sprites are simple... Freeze without dmg? lol, nice idea ^^yes, I know. If you look at the top of this site you will see that I have some other possible sprites. But I am not sure wether they are better.
Quote:-Scythe Attack: The sound is played to early, the move range is way to short, the swing itself isn't really visible... And even punching deals more dmg... Completely useless attack.Yes, it is too weak, because I changed the area to make it fit in with the sprites, but didn't change the injury. Probably have to do that. Now the area is mostly behind him, but if your enemy is there, you can hit him twice. Then it isn't that bad.
Quote:-Hearthgrabbing: Nice move idea, looks well, great sprite ^^ Maybe a bit to much mp cost ^^thank you. Thats one of the moves I thought could be too strong. It can go through every kind of balls/heavy weapons etc., does quite good damage and in combination with the dash attack or something like that it is pretty strong. But seems as if it isn't too strong...
Quote:-Timeless Death: Sry, but that move is... ****. If you hit more then 4 enemies same time, Reaper (and enemies) will get stucked in the air, the slowdown is useless (due to he slows down himself)...ok, your probably right. Would it help if I opoint out the slowing down? Just flying forward is a bit boring. Anyway, the most important part is that it can block every ball and throw them back to the character. Its very useful against rudolf to block his ninjastars. But yes, I didn't really like that attack, either.
Quote:-Curse: *OUCH MY EARS* Next time, if you want to make a slowdown, pls take effect:5 and change the hit_sound of the T3 object... Additional the "curse" can be evaded easyly. The "shield" effect seems to be more a bug then something useful, and the end-freeze is same stupid. The only nice thing on this move are the flashing stars ^^ah, ok. Thanks for the tip. Anyway, how hould I make it harder to evade? With a bigger range? as far as I remember it isn't much harder with your char Sharn.
And yes, the shield was more a bug in the beginning, but now its a feature. I quite like it, but if the others have a similar opinion to yours, how did you do it with your char Sharn that it sticks to the enemy?
What is the problem with freezing?
Oh and the scythe disappearing: I did it similar to deep who loses his sword quite often, but as I said, I probably have to add it in some frames.
How could I make him more fun to play? For me it is quite funny, not so much in stage mod, but very much in VS-mode as he is about as strong as the normal characters, although his soul can block Julians ball and as he is quite different to play...
Again, thank you very much. I will try to fix most of the things you mentioned on weekend. I haven't got much time in the week.