05-14-2009, 08:01 AM
(05-14-2009, 07:26 AM)Reaper Wrote:Quote:-Lost Soul: K, the sprites are simple... Freeze without dmg? lol, nice idea ^^yes, I know. If you look at the top of this site you will see that I have some other possible sprites. But I am not sure wether they are better.
That are different sprites? Lol, they look kinda same ^^
(05-14-2009, 07:26 AM)Reaper Wrote:Maybe you could make him dashing forward while attacking (And also a higher wait on the itr-frames). Then the sprites would still fit and the damage are would be way more useful ^^Quote:-Scythe Attack: The sound is played to early, the move range is way to short, the swing itself isn't really visible... And even punching deals more dmg... Completely useless attack.Yes, it is too weak, because I changed the area to make it fit in with the sprites, but didn't change the injury. Probably have to do that. Now the area is mostly behind him, but if your enemy is there, you can hit him twice. Then it isn't that bad.
(05-14-2009, 07:26 AM)Reaper Wrote:Quote:-Hearthgrabbing: Nice move idea, looks well, great sprite ^^ Maybe a bit to much mp cost ^^thank you. Thats one of the moves I thought could be too strong. It can go through every kind of balls/heavy weapons etc., does quite good damage and in combination with the dash attack or something like that it is pretty strong. But seems as if it isn't too strong...
Nah the attack was surely not overpowered... For example if you fight with a group of enemies, the move will become useless... They will simply punch the caught guy down ^^
(05-14-2009, 07:26 AM)Reaper Wrote:Jup... Opoint every frame a "slowdown"-ball with a high vrest > Each ball will only hit once (so it cannot slowdown itself), but the multiple amount of balls will cause a slowdown on the enemies ^^Quote:-Timeless Death: Sry, but that move is... ****. If you hit more then 4 enemies same time, Reaper (and enemies) will get stucked in the air, the slowdown is useless (due to he slows down himself)...ok, your probably right. Would it help if I opoint out the slowing down? Just flying forward is a bit boring. Anyway, the most important part is that it can block every ball and throw them back to the character. Its very useful against rudolf to block his ninjastars. But yes, I didn't really like that attack, either.
Maybe you could include a teleport in that move. Kinda hovering, teleport and then a scythe attack from behind :P
(05-14-2009, 07:26 AM)Reaper Wrote:Every itr:8 can be evaded somehow. But i meant, that the special end effect will not trigger often...Quote:-Curse: *OUCH MY EARS* Next time, if you want to make a slowdown, pls take effect:5 and change the hit_sound of the T3 object... Additional the "curse" can be evaded easyly. The "shield" effect seems to be more a bug then something useful, and the end-freeze is same stupid. The only nice thing on this move are the flashing stars ^^ah, ok. Thanks for the tip. Anyway, how hould I make it harder to evade? With a bigger range? as far as I remember it isn't much harder with your char Sharn.
Quote:What is the problem with freezing?I would make the curse way more devasting, due it can be easyly evaded ^^ Maybe a 200-dmg freeze at the end or something...
Quote:And yes, the shield was more a bug in the beginning, but now its a feature. I quite like it, but if the others have a similar opinion to yours, how did you do it with your char Sharn that it sticks to the enemy?It doesn't stick to the enemy... it can also affect Sharn. But then, the itr:8s work THAT much fast, that the itr:0 isn't used often... Additional, Sharn's body is bigger then the itr:0 of the Lightning Sparks, so they can't shield him... though they still block balls, if they are hanging around in the air XD
(05-14-2009, 07:26 AM)Reaper Wrote: Oh and the scythe disappearing: I did it similar to deep who loses his sword quite often, but as I said, I probably have to add it in some frames.Deep looses his sword? Lol, never noticed ^^
Maybe you add some frames where he MAKES his scythe disappear (kinda a frame with some black mist or something) and summons it back after he thrown the stone or whatever he was doing...
(05-14-2009, 07:26 AM)Reaper Wrote: How could I make him more fun to play? For me it is quite funny, not so much in stage mod, but very much in VS-mode as he is about as strong as the normal characters, although his soul can block Julians ball and as he is quite different to play...The problem is, he is kinda boring... I don't like chars that only have a few simple moves. That's like you would be playing with Mark ^^
Your reaper has a freezing chase ball, a kinda useless (up to now) Scythe Slash, another useless attack (Curse, since it is stupid that you need to grap enemies only to slow them down), and this slowdown thingy which will stick you into air sometimes...
In my Mods i always tried to make the chars somehow special. It hadn't worked in all cases, but Nemesis, Sharn and Cleric are pretty fine:
Nemesis has the surely best collection of nonsense-funny moves ever, Cleric has only a BIG amount of standard moves and Sharn's ones are all devasting (both, enemies hp and your mp XD).
(05-14-2009, 07:26 AM)Reaper Wrote: Again, thank you very much. I will try to fix most of the things you mentioned on weekend. I haven't got much time in the week.^^ You don't have to make it exactly like i said, it's your char. Only change something, if you think it's right so
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