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[solved] Walking up stairs?
#9
Quote:1ST LF2 screen should be higher
No need if the stair is low enough.

Quote:2ND Lauli's method won't work so don't try it Smile2
itr/kind: 14 is to block your way if you want to pass it, just to make it more realistic and if he constantly opoint out type: 0 object, it'll be stop for him to interact with it (similar to zxcv running up the wall tech). I suggest opointing a ball which stick to you via to do the type:0-opointing for you since you can't opoint it in running, walking...

Quote:3RD U can use the itr kind: 8. I think u can use the kind: 8 on the walking and running etc etc frames. Every step must have bdy of a T0 object with corresponding to the coordinates of the kind: 8 in the char. Put DVX: XXX something which have dvy value: 550. U can use the normal state of walking,running in this. Only u need the kind: 8 on every frames. The char will actually climb the stairs.
you're summing up the platform technique.

Quote:4TH I actually did this. Yay i'm an expert DCer.
Question: Is he a good DCer?
Guru's answer: As I see it, yes.
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Messages In This Thread
[solved] Walking up stairs? - by Daymio - 05-20-2009, 01:11 PM
RE: Walking up stairs? - by KadajNoir - 05-20-2009, 01:13 PM
RE: Walking up stairs? - by Daymio - 05-20-2009, 01:15 PM
RE: Walking up stairs? - by Alblaka - 05-20-2009, 01:33 PM
RE: Walking up stairs? - by Headstrong Warrior - 05-20-2009, 01:47 PM
RE: Walking up stairs? - by no one - 05-20-2009, 02:25 PM
RE: Walking up stairs? - by Lauli - 05-20-2009, 06:56 PM
RE: Walking up stairs? - by WoodySmasher - 05-21-2009, 03:45 AM
RE: Walking up stairs? - by no one - 05-21-2009, 03:58 AM
RE: Walking up stairs? - by vandesdelca - 05-21-2009, 10:50 AM
RE: Walking up stairs? - by Lauli - 05-21-2009, 10:51 AM
RE: Walking up stairs? - by Daymio - 05-21-2009, 11:12 AM
RE: Walking up stairs? - by Lauli - 05-21-2009, 01:10 PM
RE: Walking up stairs? - by Boop - 05-21-2009, 01:19 PM



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