05-21-2009, 03:58 AM
Quote:1ST LF2 screen should be higherNo need if the stair is low enough.
Quote:2ND Lauli's method won't work so don't try it Smile2itr/kind: 14 is to block your way if you want to pass it, just to make it more realistic and if he constantly opoint out type: 0 object, it'll be stop for him to interact with it (similar to zxcv running up the wall tech). I suggest opointing a ball which stick to you via to do the type:0-opointing for you since you can't opoint it in running, walking...
Quote:3RD U can use the itr kind: 8. I think u can use the kind: 8 on the walking and running etc etc frames. Every step must have bdy of a T0 object with corresponding to the coordinates of the kind: 8 in the char. Put DVX: XXX something which have dvy value: 550. U can use the normal state of walking,running in this. Only u need the kind: 8 on every frames. The char will actually climb the stairs.you're summing up the platform technique.
Quote:4TH I actually did this. Yay i'm an expert DCer.Question: Is he a good DCer?
Guru's answer: As I see it, yes.