05-21-2009, 01:54 PM
My method:
-Put some itr/kind:8 in your ball (don't think of anything pervy).
-use a type:0(1) object to make it go to a frame to opoint out another type: 0(2) object
-in object(1) after interact with that ball you opoint out the exact same ball
-For the stay on the same frame, you'll need multiply itr/kind: 8 for it.
I haven't test it though. But I think it'll work.
Bugs:
the ball will change the position a bit (only a bit).
It'll get messy if you use multiply balls (unless your itrs and bdys are small enough).
-Put some itr/kind:8 in your ball (don't think of anything pervy).
-use a type:0(1) object to make it go to a frame to opoint out another type: 0(2) object
-in object(1) after interact with that ball you opoint out the exact same ball
-For the stay on the same frame, you'll need multiply itr/kind: 8 for it.
I haven't test it though. But I think it'll work.
Bugs:
the ball will change the position a bit (only a bit).
It'll get messy if you use multiply balls (unless your itrs and bdys are small enough).