05-21-2009, 02:06 PM
hm but the ball dosen't change side at all. All it does it opoint out another body which does the attack, it still remains the enemy's.
I don't want it to just have an itr8 function that makes my character opoint out the ball himself, just trying to figure out a way to make it switch sides without adding too many frames into my character.
I don't want it to just have an itr8 function that makes my character opoint out the ball himself, just trying to figure out a way to make it switch sides without adding too many frames into my character.