05-22-2009, 08:59 AM
Wait, in the frame before the sharingan show, you have a looping frame, right?
I suggest using a opoint in that frame to create a ball that opoint out a special bdy to prevent extra ball appear.
It also have itr/kind: 8 to react to the bdy your fire ball constantly create.
When the itr and the bdy interact, the copy ball will go a frame and make another bdy to let your char move.
After that it go to a frame that waiting for the itr/kind: 8 that you're going to use.
There, no need extra frames.
I suggest using a opoint in that frame to create a ball that opoint out a special bdy to prevent extra ball appear.
It also have itr/kind: 8 to react to the bdy your fire ball constantly create.
When the itr and the bdy interact, the copy ball will go a frame and make another bdy to let your char move.
After that it go to a frame that waiting for the itr/kind: 8 that you're going to use.
There, no need extra frames.