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[solved] "Behind" Teleportation
#4
(05-29-2009, 12:41 AM)1477 Wrote:   Heeeyyy, careful where you throw this phrase around :D.

JossuaDC Wrote:"I can't simplify the explanation any more, so I hope it's clear to you what I'm talking about"

I did think about this problem before asking about it on the Data Changing Section, and I'm not stupid, you know. Therefore, logically, I already have tried out your "solution" before posting this question.

All other things aside, here's the hole in your (and my previous) "solution":

In your case/scenario, it works perfectly :D.


1st Case Scenario:

> <

---------- *Teleportation* ---------

< <
:D

However, you didn't think of the alternative scenario (what could happen also).


2nd Case Scenario:

< <

--------- *Teleportation* ---------

> <
*Grrr*.....

Get what I mean?
Therefore, question remains open.


Question:

Is it possible to guarantee teleportation to behind the object of teleportation, and behind him/her only?


~Solomon Leung
ARGH.
Took me 6 minutes before I realised you switched around red and green xD
You're right; I posted too soon.

Opoint a ball that catches the enemy and holds him/her at an unusual coördinate.

ik:8#1 > ik:8#2

ik:8#1 = regular teleport (don't need state: 400 here - just throw in 2 extra frames with dvx: -xx and a dvx: 550 in the second frame).
ik:8#2 = dvx: leads to an extra frame in front of the two dvx: frames that has a next: -## to the two dvx: frames.

Eazy >;}

PS: That phrase was a joke ;) I know you're not a newb to LF2 and would understand it :P

Edit: It's possible to create a real 'behind'-teleportation (dependent on the way the enemy is facing) with cpoint, but someone else will have to explain that method (I don't like cpoints D: Cpoints are evil, I tell you!)

Edit2: I'm pathetic D: Cpoints are taking control of me, aargh! (pun not intended)
Use a state: 400 to teleport to the nearest enemy, then use an ik: 8 to align your centerx: to the enemy's centerx: , then use a frame with a high dvx: -x to create some distance between you and the enemy (to prevent any possible bugs), then use a frame with a dvx: 550 to cease character movement and give the next frame a cpoint (sry i meen ik:3 of courze durp) with different catchingact: frames (the only itr: that can react differently depending on what way the enemy is facing).

Gud enuf?

Edit3: Lulz, I should stop using that many ik:8's xD
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.

Contact me if the links to my projects become unavailable.
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Messages In This Thread
[solved] "Behind" Teleportation - by 1477 - 05-28-2009, 09:19 PM
RE: "Behind" Teleportation - by JossuaDC - 05-28-2009, 09:49 PM
RE: "Behind" Teleportation - by 1477 - 05-29-2009, 12:41 AM
RE: "Behind" Teleportation - by JossuaDC - 05-29-2009, 07:46 AM
RE: "Behind" Teleportation - by 1477 - 05-30-2009, 03:13 AM
RE: "Behind" Teleportation - by Azriel - 05-30-2009, 08:08 AM
RE: "Behind" Teleportation - by 1477 - 05-30-2009, 05:34 PM
RE: "Behind" Teleportation - by Ascor - 06-02-2009, 09:31 AM
RE: "Behind" Teleportation - by JossuaDC - 06-03-2009, 11:17 AM
RE: "Behind" Teleportation - by Ascor - 06-03-2009, 11:30 AM



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