05-30-2009, 08:08 AM
i haven't actually read anything properly in the topic except the first post (not planning to, i'll only read from this post onwards). And btw, you would need to modify the teleported by one bdy thingy if u want my method to work properly (in theory anyway, I've never DCed properly for 5 months or so).
i would suggest not to use ik3, but for this matter here's a possible solution
A>...........<B
when A teleports, he's next to B on the left, so we have an ik3 here. Thing is, we want this ik3 to be only 1 px wide, coz otherwise both A and B would possibly "move". plus, we want a 1 px bdy in A at its centerx/(centery-1). the ik3 must hit the bdy and go to catchingframe.
in A, I'm not so sure for calibration issues but maybe u can worry about it later - I would make a frame with the cpoint same as its centerx/centery but the y would be centery-1.
in B, the caught point must be at the exact coordinates of the ik3 that caught A for one frame, then in the next frame bring him behind the B object (-x maybe?).
then B releases A (no cpoint in next frame, A "jumps")
Azriel~
i would suggest not to use ik3, but for this matter here's a possible solution
A>...........<B
when A teleports, he's next to B on the left, so we have an ik3 here. Thing is, we want this ik3 to be only 1 px wide, coz otherwise both A and B would possibly "move". plus, we want a 1 px bdy in A at its centerx/(centery-1). the ik3 must hit the bdy and go to catchingframe.
in A, I'm not so sure for calibration issues but maybe u can worry about it later - I would make a frame with the cpoint same as its centerx/centery but the y would be centery-1.
in B, the caught point must be at the exact coordinates of the ik3 that caught A for one frame, then in the next frame bring him behind the B object (-x maybe?).
then B releases A (no cpoint in next frame, A "jumps")
Azriel~