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[solved] Loading?
#3
well I thought my 1st post was preety self-explanitory

but ok, what was changed wasn't really any advanced DCing


stage_BG.dat
    DC-Code:
<bmp_begin>
file(0): sprite\stages\stage_BG.bmp w: 747 h: 424 row: 1 col: 1 
<bmp_end>
 
 
<frame> 7 BG_S
pic: 999 state: 3005 wait: 1 next: 8 dvx: 550  dvy: 550  dvz: 0  centerx: 400  centery: -300  hit_a: 0  hit_d: 0  hit_j: 1    
<frame_end>
 
<frame> 8 BG_S
pic: 6 state: 3006 wait: 1 next: 8 dvx: 550 dvy: 550  dvz: 0  centerx: 400  centery: -300  hit_a: 0  hit_d: 0  hit_j: 1  
<frame_end>



stage.dat
    DC-Code:
<stage> id: 0  #stage 1-1
        <phase> bound: 800
                id: 0 hp: 1 x: 0 act: 250 #BG_S
                id: 300 x: 670 y: 50 act: 70 #guy
                id: 300 x: 300 act: 74 #guy_msg
                id: 36  x: -1600 hp: 0 times: 45
        <phase_end>


template.dat
    DC-Code:
<frame> 250 BG_S
pic: 999 state: 15 wait: 1 next: 251 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
 
<frame> 251 BG_S
pic: 999 state: 15 wait: 1 next: 1000 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0
opoint: 
kind: 1 x: -480 y: -480 action: 7 dvx: 0 dvy: 0 oid: 401 facing: 0
opoint_end:
<frame_end>



this is all thats been changed in a regular lf2 2.0 exe

and yeah it stays here forever without moving. Which results in me having to close it.

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Messages In This Thread
[solved] Loading? - by TheBiggestBoss - 05-31-2009, 03:10 AM
RE: Loading? - by zero_legends - 05-31-2009, 03:21 AM
RE: Loading? - by TheBiggestBoss - 05-31-2009, 03:47 AM
RE: Loading? - by Silverthorn - 05-31-2009, 09:28 AM
RE: Loading? - by TheBiggestBoss - 05-31-2009, 07:16 PM
RE: Loading? - by TheBiggestBoss - 06-02-2009, 12:23 AM
RE: Loading? - by JossuaDC - 06-02-2009, 12:46 AM
RE: Loading? - by TheBiggestBoss - 06-02-2009, 02:03 AM



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