05-31-2009, 03:47 AM
(This post was last modified: 05-31-2009, 03:53 AM by TheBiggestBoss.)
well I thought my 1st post was preety self-explanitory
but ok, what was changed wasn't really any advanced DCing
stage_BG.dat
stage.dat
template.dat
this is all thats been changed in a regular lf2 2.0 exe
and yeah it stays here forever without moving. Which results in me having to close it.
but ok, what was changed wasn't really any advanced DCing
stage_BG.dat
DC-Code:
<bmp_begin> file(0): sprite\stages\stage_BG.bmp w: 747 h: 424 row: 1 col: 1 <bmp_end> <frame> 7 BG_S pic: 999 state: 3005 wait: 1 next: 8 dvx: 550 dvy: 550 dvz: 0 centerx: 400 centery: -300 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end> <frame> 8 BG_S pic: 6 state: 3006 wait: 1 next: 8 dvx: 550 dvy: 550 dvz: 0 centerx: 400 centery: -300 hit_a: 0 hit_d: 0 hit_j: 1 <frame_end> |
stage.dat
DC-Code:
<stage> id: 0 #stage 1-1 <phase> bound: 800 id: 0 hp: 1 x: 0 act: 250 #BG_S id: 300 x: 670 y: 50 act: 70 #guy id: 300 x: 300 act: 74 #guy_msg id: 36 x: -1600 hp: 0 times: 45 <phase_end> |
template.dat
DC-Code:
<frame> 250 BG_S pic: 999 state: 15 wait: 1 next: 251 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 <frame_end> <frame> 251 BG_S pic: 999 state: 15 wait: 1 next: 1000 dvx: 1500 dvy: 0 centerx: 0 centery: 0 hit_a: 0 hit_d: 0 hit_j: 0 opoint: kind: 1 x: -480 y: -480 action: 7 dvx: 0 dvy: 0 oid: 401 facing: 0 opoint_end: <frame_end> |
this is all thats been changed in a regular lf2 2.0 exe
and yeah it stays here forever without moving. Which results in me having to close it.