(06-02-2009, 09:31 AM)Lf2-hacker Wrote: i would need this method tooReported your post.
i wan't my character beeing teleported behind the enemy
and in front of him i want an object to be spawned
Seriously, what the hell?
I already gave a few possible techniques and Azriel gave it a shot too, so just apply one of them instead of spamming: 'i would need this method too'...
Edit:
(05-30-2009, 05:34 PM)1477 Wrote:#1 Is possible, but #2 shouldn't be a problem (due to the ik:8 ).
EDIT: Arrrgh, whatever .
Just to let readers know, JossuaDC's method/solution (explained best on his second edit) requires a lot of fine-tuning and calibration, otherwise it could either:
1) Turn around the object of teleportation
2) "Push" both persons forward by a certain amount (I think 120 units).
Azriel's method works fine, but requires one to edit both the "teleporter" and the object of teleportation (at least, according to my understanding *see above*), which kind of ruins the question .
*Idea Scrapped*
Topic Half-Solved....let's leave it at that
~Solomon Leung
The only other method I can come up with is too buggy, so we'll have to wait for someone else to come up with a theory.
My projects:
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.
=> Comet - LF2 ver.1.9/1.9c skin.
=> CRE - ComboRegenerativeEnemy.
Contact me if the links to my projects become unavailable.