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New poison effect
#6
Actually, try having a state:3005 ball with a hit_Fa: or itr:kind:8 for the chasing stuff, and have itr:kind:3 put them in a frame where they "grab" the poison as a weapon or something...
But then that will cause 2 problems:
a)You'll need to delete the burning smoke effect.
b)The poison might hurt other people as well as the intended target, possibly allies.
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Messages In This Thread
New poison effect - by Simoneon - 06-06-2009, 02:26 PM
RE: New poison effect - by HappyHouR - 06-06-2009, 08:52 PM
RE: New poison effect - by Simoneon - 06-06-2009, 08:56 PM
RE: New poison effect - by HappyHouR - 06-07-2009, 01:38 AM
RE: New poison effect - by The Lost Global Mod - 06-07-2009, 11:33 AM
RE: New poison effect - by Drahcir - 06-07-2009, 03:02 PM
RE: New poison effect - by Simoneon - 06-07-2009, 03:07 PM
RE: New poison effect - by Drahcir - 06-07-2009, 06:55 PM
RE: New poison effect - by WoodySmasher - 06-11-2009, 10:14 AM



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