Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
[solved] Run ning up the wall problem
#1
I tried to apply the "running up the side of the stage" for Rudolf. the code worked and nothing seem to be wrong except for one thing:

When he ran up, a sprite in the running sequence was missing, I tried all I can but I can't figure out what cause this problem.

Any idea?

Here is the code:
    DC-Code:
The_bitmap_part:
 
file(0-69): sprite\sys\rudolf_0.bmp  w: 79  h: 79  row: 10  col: 7
file(70-139): sprite\sys\rudolf_1.bmp  w: 79  h: 79  row: 10  col: 7
file(140-149): sprite\sys\rudolf_2.bmp  w: 149  h: 87  row: 5  col: 2
file(150-155): sprite\sys\rudolf_3.bmp  w: 94  h: 64  row: 6  col: 1
file(156-158 ): sprite\sys\rudolf_4.bmp  w: 79  h: 79  row: 1  col: 3
----------------------------------------------------------------
The_running(normal)_part:
 
<frame> 9 running
   pic: 20  state: 4  wait: 3  next: 10  dvx: 13  dvz: 2  dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\003.wav 
   itr:
      kind: 8  x: 40  y: 18000  w: 55  h: 65  dvx: 300
   itr_end:
   bpoint:
      x: 55  y: 51
   bpoint_end:
   wpoint:
      kind: 1  x: 46  y: 54  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
   opoint:
      kind: 1  x: 150  y: 79  action: 299  dvx: 0  dvy: 0  oid: 5  facing: 0
   opoint_end:
<frame_end>
 
<frame> 10 running
   pic: 21  state: 4  wait: 3  next: 11  dvx: 13 dvz: 2 dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bpoint:
      x: 55  y: 53
   bpoint_end:
   itr:
      kind: 8  x: 40  y: 18000  w: 55  h: 65  dvx: 300
   itr_end:
   wpoint:
      kind: 1  x: 46  y: 55  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
   opoint:
      kind: 1  x: 150  y: 79  action: 299  dvx: 0  dvy: 0  oid: 5  facing: 0
   opoint_end:
<frame_end>
 
<frame> 11 running
   pic: 22  state: 4  wait: 3  next: 9  dvx: 13 dvz: 2 dvy: 0  dvz: 0  centerx: 32  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
  sound: data\004.wav 
   bpoint:
      x: 56  y: 54
   bpoint_end:
   itr:
      kind: 8  x: 40  y: 18000  w: 55  h: 65  dvx: 300
   itr_end:
   wpoint:
      kind: 1  x: 46  y: 56  weaponact: 32  attacking: 0  cover: 1  dvx: 0  dvy: 0  dvz: 0 
   wpoint_end:
   bdy:
      kind: 0  x: 25  y: 19  w: 38  h: 60
   bdy_end:
   opoint:
      kind: 1  x: 150  y: 79  action: 299  dvx: 0  dvy: 0  oid: 5  facing: 0
   opoint_end:
<frame_end>
-------------------------------------------------------------------
The_thing_that_make_him_run_up_part:
 
<frame> 299 up_wall_trigger
   pic: 999  state: 3  wait: 2  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 41  centery: 79  hit_a: 0  hit_d: 0  hit_j: 0
   bdy:
      kind: 0  x: 14  y: 18000  w: 50  h: 62
   bdy_end:
<frame_end>
--------------------------------------------------------------------
And_the_thing_that_pissed_me_off_part:
<frame> 300 up_wall_run
   pic: 156  state: 3  wait: 1  next: 301  dvx: 550  dvy: 0  dvz: 0  centerx: 68  centery: 109  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 301 up_wall_run
   pic: 157  state: 3  wait: 1  next: 302  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 122  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 302 up_wall_run
   pic: 158  state: 3  wait: 1  next: 303  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 135  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 303 up_wall_run
   pic: 156  state: 3  wait: 1  next: 304  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 148  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 304 up_wall_run
   pic: 157  state: 3  wait: 1  next: 305  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 161  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 305 up_wall_run
   pic: 158  state: 3  wait: 1  next: 306  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 174  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 306 up_wall_run
   pic: 156  state: 3  wait: 1  next: 307  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 187  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 307 up_wall_run
   pic: 157  state: 3  wait: 1  next: 308  dvx: 0  dvy: 0  dvz: 0  centerx: 68  centery: 200  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 308 up_wall_run
   pic: 158  state: 3  wait: 0  next: 309  dvx: 0  dvy: 14  dvz: 0  centerx: 68  centery: 213  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>
 
<frame> 309 up_wall_run
   pic: 158  state: 3  wait: 0  next: 212  dvx: 550  dvy: 0  dvz: 0  centerx: 68  centery: 213  hit_a: 0  hit_d: 0  hit_j: 0
<frame_end>

See the attachment if you want to dig deeper.


Attached Files
.rar   up_wall.rar (Size: 27.59 KB / Downloads: 67)
Reply
Thanks given by:


Messages In This Thread
[solved] Run ning up the wall problem - by no one - 06-14-2009, 05:59 AM
RE: Run ning up the wall problem - by 3rdEnemy - 06-14-2009, 08:23 AM
RE: Run ning up the wall problem - by Azriel - 06-14-2009, 08:55 AM
RE: Run ning up the wall problem - by Silverthorn - 06-14-2009, 09:03 AM
RE: Run ning up the wall problem - by 3rdEnemy - 06-14-2009, 09:28 AM
RE: Run ning up the wall problem - by no one - 06-15-2009, 01:37 AM



Users browsing this thread: 4 Guest(s)