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[Info] LF2 Data Structures
#11
some more stuff that half "fits" here?

fall: points u have after getting hit (assuming no -ve interference) is 20, 40, or 60. (useful for fighting)
e.g.
you get hit and your "supposed to have" fall: points is 1~20 -> your fall: points jump to 20.
if your fall points is supposed to be 21~40, it jumps to 40
if it's supposed to be 41~60, it jumps to 60.
>60 = fall.

fall decrease rate per frame: 1
bdefend decrease rate per frame: 1



Azriel~
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Messages In This Thread
[Info] LF2 Data Structures - by Boop - 04-29-2009, 05:55 PM
RE: [Info] Procedure which creates object - by Azriel - 06-15-2009, 09:18 AM
RE: [Info] LF2 Data Structures - by o_g349 - 06-24-2012, 11:10 PM



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