06-17-2009, 03:57 PM
I didn't try it yet, but I think using state: 400/401 will come out like this
U - You
E1 - Grabbed Enemy
E2 - Enemy you're teleporting to
1st: you grabbed him, using state 9
---E1U------E2---
2nd: you teleport with a cpoint, using state 400
---E1-------E2--U
3rd: you're using state 9 again
------------E2E1U
you see, while you're using state: 400, the enemy will remain at his currently position but you're teleported, when you use state: 9 again some cpoint function are reactivated so the grabbed enemy teleports after you...
well, I didn't test it, but I had that problem while using other states
oh another thing what can happen: you're actually teleporting to the enemy you've cought instead of the "free" enemy you want to teleport to
U - You
E1 - Grabbed Enemy
E2 - Enemy you're teleporting to
1st: you grabbed him, using state 9
---E1U------E2---
2nd: you teleport with a cpoint, using state 400
---E1-------E2--U
3rd: you're using state 9 again
------------E2E1U
you see, while you're using state: 400, the enemy will remain at his currently position but you're teleported, when you use state: 9 again some cpoint function are reactivated so the grabbed enemy teleports after you...
well, I didn't test it, but I had that problem while using other states
oh another thing what can happen: you're actually teleporting to the enemy you've cought instead of the "free" enemy you want to teleport to

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