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[solved] opoint dissappear in air?
#4
that doesn't work, here's the whole ball data:
    DC-Code:
<bmp_begin>
file(0-9): sprite\sys\Ichigo_blade.bmp  w: 87  h: 101  row: 5  col: 2
weapon_hit_sound: data\020.wav
weapon_drop_sound: data\020.wav
weapon_broken_sound: data\020.wav
<bmp_end>
 
 
<frame> 0 flying
   pic: 0  state: 3005  wait: 0  next: 2  dvx: 30  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0   x: 33  y: -5  w: 61  h: 105  dvx: 14  dvy: -6  fall: 70  vrest: 15  bdefend: 50  injury: 20 effect: 1
   itr_end:
<frame_end>
 
<frame> 1 flying
   pic: 1  state: 3005  wait: 0  next: 1  dvx: 30  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0   x: 33  y: -5  w: 61  h: 105  dvx: 14  dvy: -6  fall: 70  vrest: 15  bdefend: 50  injury: 40 effect: 1
   itr_end:
   opoint:
      kind: 1  x: 45  y: 101  action: 3  dvx: 0  dvy: 0  oid: 243  facing: 0
   opoint_end:
<frame_end>
 
<frame> 2 flying
   pic: 0  state: 3005  wait: 0  next: 2  dvx: 30  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0   x: 33  y: -5  w: 61  h: 105  dvx: 14  dvy: -6  fall: 70  vrest: 15  bdefend: 50  injury: 20 effect: 1
   itr_end:
<frame_end>
 
<frame> 3 flying
   pic: 2  state: 3005  wait: 0  next: 4  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 4 flying
   pic: 3  state: 3005  wait: 0  next: 5  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 5 flying
   pic: 4  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
 
 
<frame> 6 flying
   pic: 6  state: 3005  wait: 0  next: 6  dvx: 25  dvy: 20  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0   x: 33  y: -5  w: 61  h: 105  dvx: 14  dvy: -6  fall: 70  vrest: 15  bdefend: 50  injury: 40 effect: 1
   itr_end:
   opoint:
      kind: 1  x: 45  y: -10  action: 8  dvx: 0  dvy: 0  oid: 243  facing: 0
   opoint_end:
<frame_end>
 
<frame> 7 flying
   pic: 5  state: 3005  wait: 1  next: 7  dvx: 25  dvy: 0  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
   itr:
      kind: 0   x: 33  y: -5  w: 61  h: 105  dvx: 14  dvy: -6  fall: 70  vrest: 15  bdefend: 50  injury: 20 effect: 1
   itr_end:
<frame_end>
 
<frame> 8 flying
   pic: 7  state: 3005  wait: 0  next: 9  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 9 flying
   pic: 8  state: 3005  wait: 0  next: 13  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
 
<frame> 10 flying
   pic: 7  state: 3005  wait: 0  next: 11  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 11 flying
   pic: 8  state: 3005  wait: 0  next: 12  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 12 flying
   pic: 9  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
 
<frame> 13 flying
   pic: 9  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
 
<frame> 20 flying
   pic: 7  state: 3005  wait: 0  next: 21  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 21 flying
   pic: 8  state: 3005  wait: 0  next: 22  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>
 
<frame> 22 flying
   pic: 9  state: 3005  wait: 0  next: 1000  dvx: 0  dvy: 550  dvz: 0  centerx: 45  centery: 101  hit_a: 0  hit_d: 0  hit_j: 0 hit_Fa: 0
<frame_end>


the opoint in there were only for shadowish effect
@Azriel, actually that's when my char in air, so i set the next and wait value like that so it can't do anything til he touch ground.
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Messages In This Thread
RE: opoint dissappear in air? - by Angel_Adam - 07-02-2009, 01:19 PM
RE: opoint dissappear in air? - by Azriel - 07-02-2009, 02:26 PM
RE: opoint dissappear in air? - by vandesdelca - 07-02-2009, 02:41 PM
RE: opoint dissappear in air? - by Silverthorn - 07-02-2009, 03:13 PM
RE: opoint dissappear in air? - by no one - 07-02-2009, 05:12 PM
RE: opoint dissappear in air? - by Tsukasa - 07-02-2009, 05:14 PM



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