07-02-2009, 02:41 PM
(This post was last modified: 07-02-2009, 02:42 PM by vandesdelca.)
that doesn't work, here's the whole ball data:
the opoint in there were only for shadowish effect
@Azriel, actually that's when my char in air, so i set the next and wait value like that so it can't do anything til he touch ground.
DC-Code:
<bmp_begin> file(0-9): sprite\sys\Ichigo_blade.bmp w: 87 h: 101 row: 5 col: 2 weapon_hit_sound: data\020.wav weapon_drop_sound: data\020.wav weapon_broken_sound: data\020.wav <bmp_end> <frame> 0 flying pic: 0 state: 3005 wait: 0 next: 2 dvx: 30 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 0 x: 33 y: -5 w: 61 h: 105 dvx: 14 dvy: -6 fall: 70 vrest: 15 bdefend: 50 injury: 20 effect: 1 itr_end: <frame_end> <frame> 1 flying pic: 1 state: 3005 wait: 0 next: 1 dvx: 30 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 0 x: 33 y: -5 w: 61 h: 105 dvx: 14 dvy: -6 fall: 70 vrest: 15 bdefend: 50 injury: 40 effect: 1 itr_end: opoint: kind: 1 x: 45 y: 101 action: 3 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 2 flying pic: 0 state: 3005 wait: 0 next: 2 dvx: 30 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 0 x: 33 y: -5 w: 61 h: 105 dvx: 14 dvy: -6 fall: 70 vrest: 15 bdefend: 50 injury: 20 effect: 1 itr_end: <frame_end> <frame> 3 flying pic: 2 state: 3005 wait: 0 next: 4 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 4 flying pic: 3 state: 3005 wait: 0 next: 5 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 5 flying pic: 4 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 6 flying pic: 6 state: 3005 wait: 0 next: 6 dvx: 25 dvy: 20 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 0 x: 33 y: -5 w: 61 h: 105 dvx: 14 dvy: -6 fall: 70 vrest: 15 bdefend: 50 injury: 40 effect: 1 itr_end: opoint: kind: 1 x: 45 y: -10 action: 8 dvx: 0 dvy: 0 oid: 243 facing: 0 opoint_end: <frame_end> <frame> 7 flying pic: 5 state: 3005 wait: 1 next: 7 dvx: 25 dvy: 0 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 itr: kind: 0 x: 33 y: -5 w: 61 h: 105 dvx: 14 dvy: -6 fall: 70 vrest: 15 bdefend: 50 injury: 20 effect: 1 itr_end: <frame_end> <frame> 8 flying pic: 7 state: 3005 wait: 0 next: 9 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 9 flying pic: 8 state: 3005 wait: 0 next: 13 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 10 flying pic: 7 state: 3005 wait: 0 next: 11 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 11 flying pic: 8 state: 3005 wait: 0 next: 12 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 12 flying pic: 9 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 13 flying pic: 9 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 20 flying pic: 7 state: 3005 wait: 0 next: 21 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 21 flying pic: 8 state: 3005 wait: 0 next: 22 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> <frame> 22 flying pic: 9 state: 3005 wait: 0 next: 1000 dvx: 0 dvy: 550 dvz: 0 centerx: 45 centery: 101 hit_a: 0 hit_d: 0 hit_j: 0 hit_Fa: 0 <frame_end> |
the opoint in there were only for shadowish effect
@Azriel, actually that's when my char in air, so i set the next and wait value like that so it can't do anything til he touch ground.