07-05-2009, 11:30 AM
huh, whatyatalking about? indefinite timestop with vrest: 1? only t0 objects are stuck in a frame with a low vrest, on t3 objects it works fine, but if you'd use vrest 50 the enemys could move from time to time...
also you can create 2 frames wich are looping with fall: -1 & fall: 1, then they won't go the injury frames and can be knocked donw
and I know that vrest: 0 = arest: 20, that's why I said vrest: 1
also you can create 2 frames wich are looping with fall: -1 & fall: 1, then they won't go the injury frames and can be knocked donw
and I know that vrest: 0 = arest: 20, that's why I said vrest: 1