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[solved] Fully time stop
#8
huh, whatyatalking about? indefinite timestop with vrest: 1? only t0 objects are stuck in a frame with a low vrest, on t3 objects it works fine, but if you'd use vrest 50 the enemys could move from time to time...
also you can create 2 frames wich are looping with fall: -1 & fall: 1, then they won't go the injury frames and can be knocked donw

and I know that vrest: 0 = arest: 20, that's why I said vrest: 1
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Messages In This Thread
[solved] Fully time stop - by Hax0r - 07-03-2009, 06:28 PM
RE: Fully time stop - by Alblaka - 07-04-2009, 08:39 PM
RE: Fully time stop - by Ascor - 07-04-2009, 08:44 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 11:13 AM
RE: Fully time stop - by TheNave - 07-04-2009, 09:06 PM
RE: Fully time stop - by vandesdelca - 07-04-2009, 10:16 PM
RE: Fully time stop - by zxcv11791 - 07-05-2009, 01:04 AM
RE: Fully time stop - by TheNave - 07-05-2009, 11:30 AM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:12 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:18 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:23 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:45 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 04:01 PM
RE: Fully time stop - by Drahcir - 07-05-2009, 07:49 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 08:16 PM
RE: Fully time stop - by TheNave - 07-05-2009, 08:42 PM
RE: Fully time stop - by Drahcir - 07-06-2009, 03:02 AM
RE: Fully time stop - by Hax0r - 07-06-2009, 01:31 PM
RE: Fully time stop - by Alblaka - 07-06-2009, 02:36 PM
RE: Fully time stop - by vandesdelca - 07-06-2009, 03:54 PM
RE: Fully time stop - by Som1Lse - 07-06-2009, 04:03 PM
RE: Fully time stop - by Hax0r - 11-27-2009, 11:53 AM



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