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[solved] Fully time stop
#14
Here, how 'bout this:
The character opoints a t3 object that sends out more large, fast-moving t3s with ik0, fall:0 and bdefend:0 in both directions, i.e. one t3 per frame, in alternating directions. (Think sonic waves.) But make sure they are large and move fast, so as not to bust the object limit.
You'll probably want to have state 18 on said t3s, and have the first one follow you via either weapon pick up or ik8.
Also, use effect:5 or you'll get a rather epic noise.
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Messages In This Thread
[solved] Fully time stop - by Hax0r - 07-03-2009, 06:28 PM
RE: Fully time stop - by Alblaka - 07-04-2009, 08:39 PM
RE: Fully time stop - by Ascor - 07-04-2009, 08:44 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 11:13 AM
RE: Fully time stop - by TheNave - 07-04-2009, 09:06 PM
RE: Fully time stop - by vandesdelca - 07-04-2009, 10:16 PM
RE: Fully time stop - by zxcv11791 - 07-05-2009, 01:04 AM
RE: Fully time stop - by TheNave - 07-05-2009, 11:30 AM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:12 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:18 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:23 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:45 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 04:01 PM
RE: Fully time stop - by Drahcir - 07-05-2009, 07:49 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 08:16 PM
RE: Fully time stop - by TheNave - 07-05-2009, 08:42 PM
RE: Fully time stop - by Drahcir - 07-06-2009, 03:02 AM
RE: Fully time stop - by Hax0r - 07-06-2009, 01:31 PM
RE: Fully time stop - by Alblaka - 07-06-2009, 02:36 PM
RE: Fully time stop - by vandesdelca - 07-06-2009, 03:54 PM
RE: Fully time stop - by Som1Lse - 07-06-2009, 04:03 PM
RE: Fully time stop - by Hax0r - 11-27-2009, 11:53 AM



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