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[solved] Fully time stop
#21
(07-06-2009, 03:54 PM)vandesdelca Wrote:  OR give all char special Bdy that will react with timestop while your char didn't have that special bdy

That would make him imune when another makes it aswell.

My solution:

Make two copyes of the same char one with and one without special bdy.
Make shure he can transform without having buggy sprites (dont even dare ask how to do that).
Then make the original character transform into the other one and then in the end of the move where the ball stops it opoints out a type 0 object with a very high bdy. The other character reacts to that bdy with a itr/kind: 8 and it leads him to a frame where he transform back to the original character. Simple.
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Messages In This Thread
[solved] Fully time stop - by Hax0r - 07-03-2009, 06:28 PM
RE: Fully time stop - by Alblaka - 07-04-2009, 08:39 PM
RE: Fully time stop - by Ascor - 07-04-2009, 08:44 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 11:13 AM
RE: Fully time stop - by TheNave - 07-04-2009, 09:06 PM
RE: Fully time stop - by vandesdelca - 07-04-2009, 10:16 PM
RE: Fully time stop - by zxcv11791 - 07-05-2009, 01:04 AM
RE: Fully time stop - by TheNave - 07-05-2009, 11:30 AM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:12 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:18 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 03:23 PM
RE: Fully time stop - by Som1Lse - 07-05-2009, 03:45 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 04:01 PM
RE: Fully time stop - by Drahcir - 07-05-2009, 07:49 PM
RE: Fully time stop - by Alblaka - 07-05-2009, 08:16 PM
RE: Fully time stop - by TheNave - 07-05-2009, 08:42 PM
RE: Fully time stop - by Drahcir - 07-06-2009, 03:02 AM
RE: Fully time stop - by Hax0r - 07-06-2009, 01:31 PM
RE: Fully time stop - by Alblaka - 07-06-2009, 02:36 PM
RE: Fully time stop - by vandesdelca - 07-06-2009, 03:54 PM
RE: Fully time stop - by Som1Lse - 07-06-2009, 04:03 PM
RE: Fully time stop - by Hax0r - 11-27-2009, 11:53 AM



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