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[solved] [problem]How to add new criminal
#10
Try this, just without the transform back thingy.

Your problem is that, you know, when you use state 80xx, each pic: in every frame is shifted by 140 (so pic 0 becomes 140, pic 13 becomes 153, pic 60 becomes 200).
This worked for the criminals because they only had 2 spritesheets, but for chars with more spritesheets you need to change each pic: that is 140 or higher into the number +140.

As bmps, you have

bat_0.bmp #0-69
bat_1.bmp #70-139
bat_0.bmp #140-209
bat_1.bmp #210-279
bat_2.bmp #280-349 (make sure you make it have 10 row 7 col)
bat_2.bmp #this is obligatory/unused, you could use anything here. #350-419 (same, 10 row 7 col)
bat_2.bmp #420 - anything

now if bat's special attacks is pic 140 to something, you add 140 to each pic. in that case the sprite stays 'normal', whether transformed or not.
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Thanks given by: truongdzuy


Messages In This Thread
RE: [problem]How to add new criminal - by Eddie - 07-23-2009, 07:37 AM
RE: [problem]How to add new criminal - by no one - 07-23-2009, 07:40 AM
RE: [problem]How to add new criminal - by Eddie - 07-23-2009, 07:51 AM
RE: [problem]How to add new criminal - by no one - 07-23-2009, 08:00 AM
RE: [problem]How to add new criminal - by no one - 07-23-2009, 09:16 AM
RE: [problem]How to add new criminal - by Ramond - 07-23-2009, 09:18 AM
RE: [problem]How to add new criminal - by no one - 07-23-2009, 09:49 AM
RE: [problem]How to add new criminal - by Eddie - 07-23-2009, 09:59 AM
RE: [problem]How to add new criminal - by Ramond - 07-23-2009, 10:19 AM



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