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[solved] Clone hit problem
#9
If you want to set your clone hp without state:18 here an idea.

Opoint Type 3. Make the ball lose 490 hp simple by using hit_a: 490 and then use another frame with state 8xxx to transform into your character.Oh and the pics 0-139 will be consider as 140-279.

You could Try also this. Opoint id 5 in frame that transform it into your character.This id has max of 10hp & it dosnt gain hp.

All those methods are good if your just summon clone & you want him to do anyting special.If you want your clone to do an action(like dashattack/teleport/strife) right when you summon him then you need to hit ur character with ball using state:18.I will post the code .


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Thanks given by: Hax0r


Messages In This Thread
[solved] Clone hit problem - by Hax0r - 07-28-2009, 02:24 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:29 PM
RE: Clone hit problem - by Som1Lse - 07-28-2009, 02:30 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:34 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 02:54 PM
RE: Clone hit problem - by Alblaka - 07-28-2009, 03:20 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 03:47 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 06:25 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 07:35 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 08:03 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 08:06 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:16 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 09:37 PM
RE: Clone hit problem - by Alblaka - 07-29-2009, 09:39 AM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:53 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 10:01 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 10:06 PM
RE: Clone hit problem - by Hax0r - 07-29-2009, 12:19 PM
RE: Clone hit problem - by naruto hyuuga - 07-29-2009, 12:28 PM
RE: Clone hit problem - by godews - 10-07-2009, 11:52 PM



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