If you want to set your clone hp without state:18 here an idea.
Opoint Type 3. Make the ball lose 490 hp simple by using hit_a: 490 and then use another frame with state 8xxx to transform into your character.Oh and the pics 0-139 will be consider as 140-279.
You could Try also this. Opoint id 5 in frame that transform it into your character.This id has max of 10hp & it dosnt gain hp.
Code:
<frame> 270 ????
pic: 1 state: 15 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 ????
pic: 2 state: 15 wait: 1 next: 272 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 0 y: 79 action: 397 dvz: 5 oid: 5 facing: 20
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Code:
<frame> 397 ?????
pic: 999 state: 3005 wait: 0 next: 398 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
<frame_end>
<frame> 398 ?????
pic: 999 state: 8??? wait: 0 next: 398 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\061.wav
opoint:
kind: 1 x: 41 y: 70 action: 70 dvx: 0 dvy: 0 oid: 204 facing: 0
opoint_end:
<frame_end>
All those methods are good if your just summon clone & you want him to do anyting special.If you want your clone to do an action(like dashattack/teleport/strife) right when you summon him then you need to hit ur character with ball using state:18.I will post the code .
Code:
self hit method
<frame> 244 ????
pic: 1 state: 15 wait: 3 next: 246 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0 mp: ???
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 246 ????
pic: 2 state: 15 wait: 3 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 40 y: 79 action: 257 dvx: 0 dvy: 0 oid: ??? facing: 10
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 257 set clone hp
pic: 999 state: 3005 wait: 6 next: 258 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
opoint:
kind: 1 x: 990 y: 990 action: 301 dvx: 0 dvy: 0 oid: id ball facing: 0
opoint_end:
bdy:
kind: 0 x: 999 y: 999 w: 999 h: 999
bdy_end:
bdy:
kind: 0 x: 999 y: 999 w: 999 h: 999
bdy_end:
<frame_end>
<frame> 258 set clone hp
pic: 999 state: 3005 wait: 6 next: 259 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
opoint:
kind: 1 x: 990 y: 990 action: 301 dvx: 0 dvy: 0 oid: id ball facing: 0
opoint_end:
wpoint:
kind: 1 x: 40 y: 40 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 999 y: 999 w: 999 h: 999
bdy_end:
<frame_end>
<frame> 259 set clone hp
pic: 999 state: 3005 wait: 6 next: 247 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79
wpoint:
kind: 1 x: 32 y: 45 weaponact: 20 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 999 y: 999 w: 999 h: 999
bdy_end:
<frame_end>
ball
<frame> 301 Set clone hp
pic: 999 state: 18 wait: 5 next: 1000 dvx: 0 dvy: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
itr:
kind: 0 x: 999 y: 0 w: 999 h: 999 dvx: 0 fall: -1 vrest: 7 bdefend: 0 injury: 490 effect: 5
itr_end:
<frame_end>