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[solved] Clone hit problem
#11
(07-28-2009, 08:03 PM)Bamboori Wrote:  isn't that what i just said? :P

Oh sorry lolz. I thought about the other way around. Character turing into ball lolz.The self hit methid is good if you wanna make your clone do an action after being spawned. state 8000 makes the character go to the standing frame.
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Thanks given by: Hax0r


Messages In This Thread
[solved] Clone hit problem - by Hax0r - 07-28-2009, 02:24 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:29 PM
RE: Clone hit problem - by Som1Lse - 07-28-2009, 02:30 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 02:34 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 02:54 PM
RE: Clone hit problem - by Alblaka - 07-28-2009, 03:20 PM
RE: Clone hit problem - by TheNave - 07-28-2009, 03:47 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 06:25 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 07:35 PM
RE: Clone hit problem - by Bamboori - 07-28-2009, 08:03 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 08:06 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:16 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 09:37 PM
RE: Clone hit problem - by Alblaka - 07-29-2009, 09:39 AM
RE: Clone hit problem - by Hax0r - 07-28-2009, 09:53 PM
RE: Clone hit problem - by HappyHouR - 07-28-2009, 10:01 PM
RE: Clone hit problem - by Hax0r - 07-28-2009, 10:06 PM
RE: Clone hit problem - by Hax0r - 07-29-2009, 12:19 PM
RE: Clone hit problem - by naruto hyuuga - 07-29-2009, 12:28 PM
RE: Clone hit problem - by godews - 10-07-2009, 11:52 PM



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