(07-28-2009, 09:16 PM)Hax0r Wrote: There no way with no ball or a changing in to ball please i need easy way ;/. Thanks Sorry 4 mistakes i'm from poland. ;]
You could Try also this. Opoint id 5 in frame that transform it into your character.This id has max of 10hp & it dosnt gain hp.
If you want you could just copy the code in the spoiler.
Put this code inside your character
Code:
<frame> 270 your character clones
pic: 1 state: 15 wait: 1 next: 271 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
<frame> 271 your character clones
pic: 2 state: 15 wait: 1 next: 999 dvx: 0 dvy: 0 dvz: 0 centerx: 39 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
opoint:
kind: 1 x: 39 y: 79 action: 397 oid: 5 facing: 20
opoint_end:
wpoint:
kind: 1 x: 46 y: 49 weaponact: 30 attacking: 0 cover: 1 dvx: 0 dvy: 0 dvz: 0
wpoint_end:
bdy:
kind: 0 x: 21 y: 18 w: 43 h: 62
bdy_end:
<frame_end>
Put this code inside rudolf
Code:
This frame in rudolf (ID 5)
<frame> 397 your character clones
pic: 999 state: 8??? wait: 0 next: 397 dvx: 0 dvy: 0 dvz: 0 centerx: 41 centery: 79 hit_a: 0 hit_d: 0 hit_j: 0
sound: data\061.wav exmple: (8011)=transform into davis (ID 11)
<frame_end>
You just spawn Rudolf in frame that make him to trasform into your character using state 8xxx.Also pic 0-139 will be consider as 140-279.That all.
file(0-69): sprite\sys\yourcharacter_0.bmp w: 79 h: 79 row: 10 col: 7
file(70-139): sprite\sys\yourcharacter_1.bmp w: 79 h: 79 row: 10 col: 7
file(140-209): sprite\sys\yourcharacter_0.bmp w: 79 h: 79 row: 10 col: 7
file(210-279): sprite\sys\yourcharacter_1.bmp w: 79 h: 79 row: 10 col: 7